edit mode is now generalized

This commit is contained in:
filipriec
2025-02-28 15:04:48 +01:00
parent 0af38b6bd5
commit 43e86abf1f
2 changed files with 421 additions and 87 deletions

View File

@@ -6,14 +6,14 @@ quit = [":q", "ctrl+q"]
force_quit = [":q!", "ctrl+shift+q"]
save_and_quit = [":wq", "ctrl+shift+s"]
enter_command_mode = [":", "shift+;"]
exit_command_mode = ["ctrl+g", "5"]
enter_command_mode = [":", "ctrl+;"]
exit_command_mode = ["ctrl+g", "esc"]
# MODE SPECIFIC
# READ ONLY MODE
enter_edit_mode_before = ["i"]
enter_edit_mode_after = ["a"]
previous_entry = ["q"]
previous_entry = ["left","q"]
next_entry = ["right","1"]
move_left = ["h"]
@@ -30,7 +30,11 @@ move_first_line = ["gg"]
move_last_line = ["x"]
# EDIT MODE
exit_edit_mode = ["esc", "ctrl+e"]
exit_edit_mode = ["esc","ctrl+e"]
delete_char_forward = ["delete"]
delete_char_backward = ["backspace"]
next_field = ["tab", "enter"]
prev_field = ["shift+tab", "backtab"]
[colors]
theme = "dark"

View File

@@ -5,6 +5,7 @@ use crate::tui::terminal::AppTerminal;
use crate::config::config::Config;
use crate::ui::handlers::form::FormState;
use crate::modes::handlers::command_mode::handle_command_event;
use crate::config::key_sequences::KeySequenceTracker;
pub async fn handle_edit_event(
key: KeyEvent,
@@ -46,88 +47,85 @@ pub async fn handle_edit_event(
return Ok((false, "".to_string()));
}
// Regular edit mode handling
// Try to match against action mappings first
let mut key_sequence_tracker = KeySequenceTracker::new(800);
if key.modifiers.is_empty() {
key_sequence_tracker.add_key(key.code);
let sequence = key_sequence_tracker.get_sequence();
// Try to match the current sequence against all bindings
if let Some(action) = config.matches_key_sequence_generalized(&sequence) {
let result = execute_edit_action(
action,
form_state,
is_edit_mode,
edit_mode_cooldown,
ideal_cursor_column,
command_message,
app_terminal,
).await?;
return Ok((false, result));
}
// Check if this might be a prefix of a longer sequence
if config.is_key_sequence_prefix(&sequence) {
// If it's a prefix, wait for more keys
return Ok((false, command_message.clone()));
}
// Since it's not part of a multi-key sequence, check for a direct action
if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) {
// Try to handle it as a single key
if let Some(action) = config.get_action_for_key(key.code, key.modifiers) {
let result = execute_edit_action(
action,
form_state,
is_edit_mode,
edit_mode_cooldown,
ideal_cursor_column,
command_message,
app_terminal,
).await?;
return Ok((false, result));
}
}
} else {
// If modifiers are pressed, check for direct key bindings
if let Some(action) = config.get_action_for_key(key.code, key.modifiers) {
let result = execute_edit_action(
action,
form_state,
is_edit_mode,
edit_mode_cooldown,
ideal_cursor_column,
command_message,
app_terminal,
).await?;
return Ok((false, result));
}
}
// If not handled by action mappings, handle edit-specific behavior
handle_edit_specific_input(
key,
form_state,
ideal_cursor_column,
);
*edit_mode_cooldown = false;
Ok((false, command_message.clone()))
}
// Handle edit-specific key input (character input, backspace, delete)
fn handle_edit_specific_input(
key: KeyEvent,
form_state: &mut FormState,
ideal_cursor_column: &mut usize,
) {
match key.code {
KeyCode::Left => {
form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
*ideal_cursor_column = form_state.current_cursor_pos;
return Ok((false, "".to_string()));
}
KeyCode::Right => {
let current_input = form_state.get_current_input();
if form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
return Ok((false, "".to_string()));
}
KeyCode::Esc => {
if config.is_exit_edit_mode(key.code, key.modifiers) {
if form_state.has_unsaved_changes {
*command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok((false, command_message.clone()));
}
*is_edit_mode = false;
*edit_mode_cooldown = true;
*command_message = "Read-only mode".to_string();
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos >= current_input.len() {
form_state.current_cursor_pos = current_input.len() - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
return Ok((false, command_message.clone()));
}
}
KeyCode::Down => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Up => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Tab => {
if key.modifiers.contains(KeyModifiers::SHIFT) {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
} else {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::BackTab => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Enter => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Char(c) => {
// In edit mode, ':' is just a normal character
// Character input
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
@@ -140,6 +138,7 @@ pub async fn handle_edit_event(
}
}
KeyCode::Backspace => {
// Delete character backward
if form_state.current_cursor_pos > 0 {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
@@ -154,6 +153,7 @@ pub async fn handle_edit_event(
}
}
KeyCode::Delete => {
// Delete character forward
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
@@ -164,9 +164,339 @@ pub async fn handle_edit_event(
form_state.has_unsaved_changes = true;
}
}
_ => {}
KeyCode::Tab => {
// Tab key special handling
if key.modifiers.contains(KeyModifiers::SHIFT) {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
} else {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Enter => {
// Enter key moves to next field
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
_ => {} // Ignore other keys
}
}
async fn execute_edit_action(
action: &str,
form_state: &mut FormState,
is_edit_mode: &mut bool,
edit_mode_cooldown: &mut bool,
ideal_cursor_column: &mut usize,
command_message: &mut String,
app_terminal: &mut AppTerminal,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
// Navigation actions
"move_left" => {
form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = form_state.get_current_input();
if form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_up" => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_down" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_line_start" => {
form_state.current_cursor_pos = 0;
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_line_end" => {
let current_input = form_state.get_current_input();
form_state.current_cursor_pos = current_input.len();
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_first_line" => {
form_state.current_field = 0;
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to first line".to_string())
}
"move_last_line" => {
form_state.current_field = form_state.fields.len() - 1;
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to last line".to_string())
}
// Mode actions
"exit_edit_mode" => {
if form_state.has_unsaved_changes {
*command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok(command_message.clone());
}
*is_edit_mode = false;
*edit_mode_cooldown = true;
*command_message = "Read-only mode".to_string();
app_terminal.set_cursor_style(crossterm::cursor::SetCursorStyle::SteadyBlock)?;
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos >= current_input.len() {
form_state.current_cursor_pos = current_input.len() - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok(command_message.clone())
}
// Word movement actions
"move_word_next" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
// Edit-specific actions (if you want to add keybindings for these operations)
"delete_char_forward" => {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
let mut new_chars = chars.clone();
new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect();
form_state.has_unsaved_changes = true;
}
Ok("".to_string())
}
"delete_char_backward" => {
if form_state.current_cursor_pos > 0 {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
form_state.has_unsaved_changes = true;
}
}
Ok("".to_string())
}
"next_field" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"prev_field" => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
// Add more edit mode actions as needed
_ => Ok(format!("Unknown action: {}", action)),
}
}
// Reuse these character and word navigation helper functions
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() {
return current_pos;
}
*edit_mode_cooldown = false;
Ok((false, command_message.clone()))
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
if current_pos >= chars.len() - 1 {
return chars.len() - 1;
}
let mut pos = current_pos;
if get_char_type(chars[pos]) == CharType::Whitespace {
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
} else {
let current_type = get_char_type(chars[pos]);
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
pos += 1;
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
}
}
if pos >= chars.len() {
return chars.len() - 1;
}
let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
pos += 1;
}
pos
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos -= 1;
let prev_word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
pos -= 1;
}
while pos < chars.len() - 1 &&
get_char_type(chars[pos + 1]) == prev_word_type {
pos += 1;
}
}
}
pos
}