dialog on add table save working

This commit is contained in:
filipriec
2025-04-23 12:04:54 +02:00
parent 5c352eb863
commit 3c8ea28da1
4 changed files with 50 additions and 27 deletions

View File

@@ -3,7 +3,7 @@
use std::env;
use common::proto::multieko2::table_definition::ProfileTreeResponse;
use crate::modes::handlers::mode_manager::AppMode;
use crate::ui::handlers::context::DialogPurpose;
use crate::ui::handlers::context::{DialogPurpose, UiContext};
use anyhow::Result;
pub struct DialogState {
@@ -123,6 +123,19 @@ impl AppState {
}
}
/// Shows a standard success dialog after saving a table.
pub fn show_save_success_dialog(&mut self, message: &str) {
self.ui.dialog.dialog_show = true;
self.ui.dialog.dialog_title = "Save Successful".to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = vec!["OK".to_string()];
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(DialogPurpose::SaveTableSuccess);
self.ui.dialog.is_loading = false;
self.ui.focus_outside_canvas = true;
self.focused_button_index = 0; // Focus the first (only) button
}
/// Hides the dialog and clears its content.
pub fn hide_dialog(&mut self) {
self.ui.dialog.dialog_show = false;