reverted form

This commit is contained in:
filipriec
2025-03-20 19:50:55 +01:00
parent 01ed33df0a
commit 37cbd72d56

View File

@@ -1,14 +1,13 @@
// src/components/handlers/form.rs // src/client/components1/handlers/form.rs
use ratatui::{ use ratatui::{
widgets::{Paragraph, Block, Borders}, widgets::{Paragraph, Block, Borders},
layout::{Layout, Constraint, Direction, Rect, Margin, Alignment}, layout::{Layout, Constraint, Direction, Rect, Margin, Alignment},
style::Style, style::Style,
text::{Line, Span, Text}, text::{Line, Span},
Frame, Frame,
}; };
use crate::config::colors::Theme; use crate::config::colors::Theme;
use crate::ui::form::FormState; use crate::ui::form::FormState;
use crate::components::canvas::{self, CanvasState};
pub fn render_form( pub fn render_form(
f: &mut Frame, f: &mut Frame,
@@ -21,38 +20,6 @@ pub fn render_form(
is_edit_mode: bool, is_edit_mode: bool,
total_count: u64, total_count: u64,
current_position: u64, current_position: u64,
) {
// Split the main area into canvas and container sections
let main_layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), // For header and controls
Constraint::Min(1), // For canvas
])
.split(area);
// Render the header section
render_header(f, main_layout[0], theme, total_count, current_position);
// Render the canvas area
render_canvas_area(
f,
main_layout[1],
form_state,
fields,
current_field,
inputs,
theme,
is_edit_mode,
);
}
fn render_header(
f: &mut Frame,
area: Rect,
theme: &Theme,
total_count: u64,
current_position: u64,
) { ) {
// Create Adresar card // Create Adresar card
let adresar_card = Block::default() let adresar_card = Block::default()
@@ -63,37 +30,68 @@ fn render_header(
f.render_widget(adresar_card, area); f.render_widget(adresar_card, area);
// Define the inner area for the header content // Define the inner area for the form (inside the card)
let inner_area = area.inner(Margin { let inner_area = area.inner(Margin {
horizontal: 1, horizontal: 1,
vertical: 1, vertical: 1,
}); });
// Render the count and position // Create a vertical layout for the entire form content
let main_layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // For count and position
Constraint::Min(1), // For form fields
])
.split(inner_area);
// Render the count and position at the very top
let count_position_text = format!("Total: {} | Current Position: {}", total_count, current_position); let count_position_text = format!("Total: {} | Current Position: {}", total_count, current_position);
let count_position_paragraph = Paragraph::new(count_position_text) let count_position_paragraph = Paragraph::new(count_position_text)
.style(Style::default().fg(theme.fg)) .style(Style::default().fg(theme.fg))
.alignment(Alignment::Left); .alignment(Alignment::Left);
f.render_widget(count_position_paragraph, inner_area); f.render_widget(count_position_paragraph, main_layout[0]);
}
fn render_canvas_area( // Split the remaining space into label and input columns
f: &mut Frame,
area: Rect,
form_state: &FormState,
fields: &[&str],
current_field: &usize,
inputs: &[&String],
theme: &Theme,
is_edit_mode: bool,
) {
// Split canvas area into labels and inputs
let columns = Layout::default() let columns = Layout::default()
.direction(Direction::Horizontal) .direction(Direction::Horizontal)
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)]) .constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
.split(area); .split(main_layout[1]);
// Render labels // Create compact input container
let input_container = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
if form_state.has_unsaved_changes {
Style::default().fg(theme.warning) // Red color
} else {
Style::default().fg(theme.accent) // Blue color
}
} else {
Style::default().fg(theme.secondary) // Yellow color
})
.style(Style::default().bg(theme.bg));
// Place the input container at the top
let input_container_area = Rect {
x: columns[1].x,
y: columns[1].y,
width: columns[1].width,
height: fields.len() as u16 + 2, // +2 for borders
};
f.render_widget(&input_container, input_container_area);
// Input area inside borders
let input_area = input_container.inner(input_container_area);
// Split the remaining area for the form inputs
let input_rows = Layout::default()
.direction(Direction::Vertical)
.constraints(vec![Constraint::Length(1); fields.len()])
.split(input_area);
// Render labels close to the border
for (i, field) in fields.iter().enumerate() { for (i, field) in fields.iter().enumerate() {
let label = Paragraph::new(Line::from(Span::styled( let label = Paragraph::new(Line::from(Span::styled(
format!("{}:", field), format!("{}:", field),
@@ -101,54 +99,44 @@ fn render_canvas_area(
))); )));
f.render_widget(label, Rect { f.render_widget(label, Rect {
x: columns[0].x, x: columns[0].x,
y: columns[0].y + i as u16, y: input_container_area.y + 1 + i as u16, // Align with input rows
width: columns[0].width, width: columns[0].width,
height: 1, height: 1,
}); });
} }
// Create canvas states for each input field // Render inputs with left-aligned text and free cursor movement
let canvas_states: Vec<CanvasState> = inputs.iter().enumerate().map(|(i, input)| { for (i, input) in inputs.iter().enumerate() {
CanvasState {
content: Text::raw(input.as_str()),
cursor_position: if i == *current_field {
(form_state.current_cursor_pos as u16, 0)
} else {
(0, 0)
},
scroll_offset: 0,
}
}).collect();
// Render input canvases
let input_height = area.height / fields.len() as u16;
for (i, state) in canvas_states.iter().enumerate() {
let is_active = i == *current_field; let is_active = i == *current_field;
let border_style = if is_edit_mode {
if form_state.has_unsaved_changes { let input_display = Paragraph::new(input.as_str())
Style::default().fg(theme.warning) .alignment(Alignment::Left)
.style(if is_active {
Style::default().fg(theme.highlight)
} else { } else {
Style::default().fg(theme.accent) Style::default().fg(theme.fg)
});
f.render_widget(input_display, input_rows[i]);
// Position cursor at the correct position in the active field
if is_active && is_edit_mode { // Move cursor logic inside the loop
let cursor_x = input_rows[i].x + input.len() as u16;
let cursor_y = input_rows[i].y;
f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
}
if is_active {
if is_edit_mode {
// Edit mode: cursor at current_cursor_pos instead of end
let cursor_x = input_rows[i].x + form_state.current_cursor_pos as u16;
let cursor_y = input_rows[i].y;
f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
} else {
// Read-only mode: cursor at current_cursor_pos
let cursor_x = input_rows[i].x + form_state.current_cursor_pos as u16;
let cursor_y = input_rows[i].y;
f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
} }
} else { }
Style::default().fg(theme.secondary)
};
let canvas_area = Rect {
x: columns[1].x,
y: columns[1].y + i as u16 * input_height,
width: columns[1].width,
height: input_height,
};
canvas::render_canvas(
f,
canvas_area,
state,
theme,
is_active,
is_edit_mode,
border_style,
);
} }
} }