reverted form
This commit is contained in:
@@ -1,14 +1,13 @@
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// src/components/handlers/form.rs
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// src/client/components1/handlers/form.rs
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use ratatui::{
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use ratatui::{
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widgets::{Paragraph, Block, Borders},
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widgets::{Paragraph, Block, Borders},
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layout::{Layout, Constraint, Direction, Rect, Margin, Alignment},
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layout::{Layout, Constraint, Direction, Rect, Margin, Alignment},
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style::Style,
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style::Style,
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text::{Line, Span, Text},
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text::{Line, Span},
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Frame,
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Frame,
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};
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};
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use crate::config::colors::Theme;
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use crate::config::colors::Theme;
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use crate::ui::form::FormState;
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use crate::ui::form::FormState;
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use crate::components::canvas::{self, CanvasState};
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pub fn render_form(
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pub fn render_form(
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f: &mut Frame,
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f: &mut Frame,
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@@ -21,38 +20,6 @@ pub fn render_form(
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is_edit_mode: bool,
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is_edit_mode: bool,
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total_count: u64,
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total_count: u64,
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current_position: u64,
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current_position: u64,
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) {
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// Split the main area into canvas and container sections
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let main_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(3), // For header and controls
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Constraint::Min(1), // For canvas
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])
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.split(area);
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// Render the header section
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render_header(f, main_layout[0], theme, total_count, current_position);
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// Render the canvas area
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render_canvas_area(
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f,
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main_layout[1],
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form_state,
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fields,
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current_field,
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inputs,
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theme,
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is_edit_mode,
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);
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}
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fn render_header(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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total_count: u64,
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current_position: u64,
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) {
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) {
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// Create Adresar card
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// Create Adresar card
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let adresar_card = Block::default()
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let adresar_card = Block::default()
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@@ -63,37 +30,68 @@ fn render_header(
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f.render_widget(adresar_card, area);
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f.render_widget(adresar_card, area);
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// Define the inner area for the header content
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// Define the inner area for the form (inside the card)
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let inner_area = area.inner(Margin {
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let inner_area = area.inner(Margin {
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horizontal: 1,
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horizontal: 1,
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vertical: 1,
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vertical: 1,
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});
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});
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// Render the count and position
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// Create a vertical layout for the entire form content
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let main_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(1), // For count and position
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Constraint::Min(1), // For form fields
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])
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.split(inner_area);
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// Render the count and position at the very top
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let count_position_text = format!("Total: {} | Current Position: {}", total_count, current_position);
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let count_position_text = format!("Total: {} | Current Position: {}", total_count, current_position);
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let count_position_paragraph = Paragraph::new(count_position_text)
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let count_position_paragraph = Paragraph::new(count_position_text)
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.style(Style::default().fg(theme.fg))
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.style(Style::default().fg(theme.fg))
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.alignment(Alignment::Left);
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.alignment(Alignment::Left);
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f.render_widget(count_position_paragraph, inner_area);
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f.render_widget(count_position_paragraph, main_layout[0]);
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}
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fn render_canvas_area(
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// Split the remaining space into label and input columns
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f: &mut Frame,
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area: Rect,
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form_state: &FormState,
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fields: &[&str],
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current_field: &usize,
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inputs: &[&String],
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theme: &Theme,
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is_edit_mode: bool,
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) {
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// Split canvas area into labels and inputs
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let columns = Layout::default()
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let columns = Layout::default()
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.direction(Direction::Horizontal)
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
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.constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
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.split(area);
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.split(main_layout[1]);
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// Render labels
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// Create compact input container
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let input_container = Block::default()
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.borders(Borders::ALL)
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.border_style(if is_edit_mode {
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if form_state.has_unsaved_changes {
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Style::default().fg(theme.warning) // Red color
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} else {
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Style::default().fg(theme.accent) // Blue color
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}
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} else {
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Style::default().fg(theme.secondary) // Yellow color
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})
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.style(Style::default().bg(theme.bg));
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// Place the input container at the top
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let input_container_area = Rect {
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x: columns[1].x,
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y: columns[1].y,
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width: columns[1].width,
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height: fields.len() as u16 + 2, // +2 for borders
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};
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f.render_widget(&input_container, input_container_area);
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// Input area inside borders
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let input_area = input_container.inner(input_container_area);
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// Split the remaining area for the form inputs
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let input_rows = Layout::default()
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.direction(Direction::Vertical)
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.constraints(vec![Constraint::Length(1); fields.len()])
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.split(input_area);
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// Render labels close to the border
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for (i, field) in fields.iter().enumerate() {
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for (i, field) in fields.iter().enumerate() {
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let label = Paragraph::new(Line::from(Span::styled(
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let label = Paragraph::new(Line::from(Span::styled(
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format!("{}:", field),
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format!("{}:", field),
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@@ -101,54 +99,44 @@ fn render_canvas_area(
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)));
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)));
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f.render_widget(label, Rect {
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f.render_widget(label, Rect {
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x: columns[0].x,
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x: columns[0].x,
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y: columns[0].y + i as u16,
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y: input_container_area.y + 1 + i as u16, // Align with input rows
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width: columns[0].width,
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width: columns[0].width,
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height: 1,
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height: 1,
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});
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});
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}
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}
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// Create canvas states for each input field
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// Render inputs with left-aligned text and free cursor movement
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let canvas_states: Vec<CanvasState> = inputs.iter().enumerate().map(|(i, input)| {
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for (i, input) in inputs.iter().enumerate() {
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CanvasState {
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content: Text::raw(input.as_str()),
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cursor_position: if i == *current_field {
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(form_state.current_cursor_pos as u16, 0)
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} else {
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(0, 0)
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},
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scroll_offset: 0,
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}
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}).collect();
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// Render input canvases
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let input_height = area.height / fields.len() as u16;
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for (i, state) in canvas_states.iter().enumerate() {
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let is_active = i == *current_field;
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let is_active = i == *current_field;
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let border_style = if is_edit_mode {
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if form_state.has_unsaved_changes {
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let input_display = Paragraph::new(input.as_str())
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Style::default().fg(theme.warning)
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.alignment(Alignment::Left)
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.style(if is_active {
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Style::default().fg(theme.highlight)
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} else {
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} else {
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Style::default().fg(theme.accent)
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Style::default().fg(theme.fg)
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});
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f.render_widget(input_display, input_rows[i]);
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// Position cursor at the correct position in the active field
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if is_active && is_edit_mode { // Move cursor logic inside the loop
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let cursor_x = input_rows[i].x + input.len() as u16;
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let cursor_y = input_rows[i].y;
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f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
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}
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if is_active {
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if is_edit_mode {
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// Edit mode: cursor at current_cursor_pos instead of end
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let cursor_x = input_rows[i].x + form_state.current_cursor_pos as u16;
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let cursor_y = input_rows[i].y;
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f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
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} else {
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// Read-only mode: cursor at current_cursor_pos
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let cursor_x = input_rows[i].x + form_state.current_cursor_pos as u16;
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let cursor_y = input_rows[i].y;
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f.set_cursor_position((cursor_x, cursor_y)); // Updated to set_cursor_position
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}
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}
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} else {
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}
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Style::default().fg(theme.secondary)
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};
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let canvas_area = Rect {
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x: columns[1].x,
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y: columns[1].y + i as u16 * input_height,
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width: columns[1].width,
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height: input_height,
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};
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canvas::render_canvas(
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f,
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canvas_area,
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state,
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theme,
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is_active,
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is_edit_mode,
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border_style,
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);
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}
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}
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}
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}
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