highlight is now finally working
This commit is contained in:
@@ -47,7 +47,6 @@ use canvas::{
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// Enhanced FormEditor that demonstrates automatic cursor management
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struct AutoCursorFormEditor<D: DataProvider> {
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editor: FormEditor<D>,
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highlight_state: HighlightState,
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has_unsaved_changes: bool,
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debug_message: String,
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command_buffer: String, // For multi-key vim commands like "gg"
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@@ -57,7 +56,6 @@ impl<D: DataProvider> AutoCursorFormEditor<D> {
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fn new(data_provider: D) -> Self {
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Self {
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editor: FormEditor::new(data_provider),
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highlight_state: HighlightState::Off,
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has_unsaved_changes: false,
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debug_message: "🎯 Automatic Cursor Demo - cursor-style feature enabled!".to_string(),
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command_buffer: String::new(),
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@@ -84,49 +82,41 @@ impl<D: DataProvider> AutoCursorFormEditor<D> {
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// === VISUAL/HIGHLIGHT MODE SUPPORT ===
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fn enter_visual_mode(&mut self) {
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if ModeManager::can_enter_highlight_mode(self.editor.mode()) {
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self.editor.set_mode(AppMode::Highlight);
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self.highlight_state = HighlightState::Characterwise {
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anchor: (
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self.editor.current_field(),
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self.editor.cursor_position(),
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),
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};
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self.debug_message = "🔥 VISUAL MODE - Cursor: Blinking Block █".to_string();
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}
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// Use the library method instead of manual state setting
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self.editor.enter_highlight_mode();
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self.debug_message = "🔥 VISUAL MODE - Cursor: Blinking Block █".to_string();
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}
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fn enter_visual_line_mode(&mut self) {
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if ModeManager::can_enter_highlight_mode(self.editor.mode()) {
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self.editor.set_mode(AppMode::Highlight);
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self.highlight_state =
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HighlightState::Linewise { anchor_line: self.editor.current_field() };
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self.debug_message = "🔥 VISUAL LINE MODE - Cursor: Blinking Block █".to_string();
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}
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// Use the library method instead of manual state setting
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self.editor.enter_highlight_line_mode();
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self.debug_message = "🔥 VISUAL LINE MODE - Cursor: Blinking Block █".to_string();
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}
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fn exit_visual_mode(&mut self) {
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self.highlight_state = HighlightState::Off;
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if self.editor.mode() == AppMode::Highlight {
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self.editor.set_mode(AppMode::ReadOnly);
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self.debug_message = "🔒 NORMAL MODE - Cursor: Steady Block █".to_string();
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}
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// Use the library method
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self.editor.exit_highlight_mode();
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self.debug_message = "🔒 NORMAL MODE - Cursor: Steady Block █".to_string();
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}
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fn update_visual_selection(&mut self) {
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if self.editor.mode() == AppMode::Highlight {
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match &self.highlight_state {
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HighlightState::Characterwise { anchor: _ } => {
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if self.editor.is_highlight_mode() {
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use canvas::canvas::state::SelectionState;
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match self.editor.selection_state() {
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SelectionState::Characterwise { anchor } => {
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self.debug_message = format!(
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"🎯 Visual selection: char {} in field {} - Cursor: Blinking Block █",
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self.editor.cursor_position(),
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self.editor.current_field()
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"🎯 Visual selection: anchor=({},{}) current=({},{}) - Cursor: Blinking Block █",
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anchor.0, anchor.1,
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self.editor.current_field(),
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self.editor.cursor_position()
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);
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}
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HighlightState::Linewise { anchor_line: _ } => {
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SelectionState::Linewise { anchor_field } => {
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self.debug_message = format!(
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"🎯 Visual line selection: field {} - Cursor: Blinking Block █",
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"🎯 Visual LINE selection: anchor={} current={} - Cursor: Blinking Block █",
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anchor_field,
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self.editor.current_field()
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);
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}
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@@ -313,10 +303,6 @@ impl<D: DataProvider> AutoCursorFormEditor<D> {
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&self.debug_message
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}
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fn highlight_state(&self) -> &HighlightState {
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&self.highlight_state
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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@@ -645,14 +631,18 @@ fn render_status_and_help(
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.constraints([Constraint::Length(3), Constraint::Length(7)])
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.split(area);
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// Status bar with cursor information
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// Status bar with cursor information - FIXED VERSION
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let mode_text = match editor.mode() {
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AppMode::Edit => "INSERT | (bar cursor)",
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AppMode::ReadOnly => "NORMAL █ (block cursor)",
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AppMode::Highlight => match editor.highlight_state() {
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HighlightState::Characterwise { .. } => "VISUAL █ (blinking block)",
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HighlightState::Linewise { .. } => "VISUAL LINE █ (blinking block)",
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_ => "VISUAL █ (blinking block)",
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AppMode::Highlight => {
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// Use library selection state instead of editor.highlight_state()
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use canvas::canvas::state::SelectionState;
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match editor.editor.selection_state() {
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SelectionState::Characterwise { .. } => "VISUAL █ (blinking block)",
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SelectionState::Linewise { .. } => "VISUAL LINE █ (blinking block)",
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_ => "VISUAL █ (blinking block)",
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}
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},
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_ => "NORMAL █ (block cursor)",
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};
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@@ -670,7 +660,7 @@ fn render_status_and_help(
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f.render_widget(status, chunks[0]);
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// Enhanced help text
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// Enhanced help text (no changes needed here)
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let help_text = match editor.mode() {
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AppMode::ReadOnly => {
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if editor.has_pending_command() {
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@@ -681,7 +671,7 @@ fn render_status_and_help(
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} else {
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"🎯 CURSOR-STYLE DEMO: Normal █ | Insert | | Visual blinking█\n\
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Normal: hjkl/arrows=move, w/b/e=words, 0/$=line, gg/G=first/last\n\
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i/a/A=insert, v/V=visual, x/X=delete, ?=info\n\
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i/a/A=insert, v/b=visual, x/X=delete, ?=info\n\
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F1=demo manual cursor, F2=restore automatic"
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}
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}
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@@ -27,26 +27,37 @@ pub fn render_canvas<T: CanvasTheme, D: DataProvider>(
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area: Rect,
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editor: &FormEditor<D>,
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theme: &T,
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) -> Option<Rect> {
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// Convert SelectionState to HighlightState
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let highlight_state = convert_selection_to_highlight(editor.ui_state().selection_state());
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render_canvas_with_highlight(f, area, editor, theme, &highlight_state)
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}
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/// Render canvas with explicit highlight state (for advanced use)
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#[cfg(feature = "gui")]
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pub fn render_canvas_with_highlight<T: CanvasTheme, D: DataProvider>(
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f: &mut Frame,
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area: Rect,
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editor: &FormEditor<D>,
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theme: &T,
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highlight_state: &HighlightState,
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) -> Option<Rect> {
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let ui_state = editor.ui_state();
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let data_provider = editor.data_provider();
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// Build field information
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let field_count = data_provider.field_count();
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let mut fields: Vec<&str> = Vec::with_capacity(field_count);
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let mut inputs: Vec<String> = Vec::with_capacity(field_count);
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for i in 0..field_count {
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fields.push(data_provider.field_name(i));
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inputs.push(data_provider.field_value(i).to_string());
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}
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let current_field_idx = ui_state.current_field();
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let is_edit_mode = matches!(ui_state.mode(), crate::canvas::modes::AppMode::Edit);
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// For now, create a default highlight state (TODO: get from editor state)
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let highlight_state = HighlightState::Off;
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render_canvas_fields(
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f,
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area,
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@@ -55,7 +66,7 @@ pub fn render_canvas<T: CanvasTheme, D: DataProvider>(
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&inputs,
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theme,
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is_edit_mode,
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&highlight_state,
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highlight_state, // Now using the actual highlight state!
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ui_state.cursor_position(),
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false, // TODO: track unsaved changes in editor
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|i| {
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@@ -65,6 +76,18 @@ pub fn render_canvas<T: CanvasTheme, D: DataProvider>(
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)
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}
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/// Convert SelectionState to HighlightState for rendering
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#[cfg(feature = "gui")]
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fn convert_selection_to_highlight(selection: &crate::canvas::state::SelectionState) -> HighlightState {
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use crate::canvas::state::SelectionState;
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match selection {
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SelectionState::None => HighlightState::Off,
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SelectionState::Characterwise { anchor } => HighlightState::Characterwise { anchor: *anchor },
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SelectionState::Linewise { anchor_field } => HighlightState::Linewise { anchor_line: *anchor_field },
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}
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}
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/// Core canvas field rendering
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#[cfg(feature = "gui")]
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fn render_canvas_fields<T: CanvasTheme, F1, F2>(
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@@ -246,7 +269,7 @@ fn apply_highlighting<'a, T: CanvasTheme>(
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}
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}
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/// Apply characterwise highlighting
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/// Apply characterwise highlighting - DIRECTION-AWARE VERSION
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#[cfg(feature = "gui")]
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fn apply_characterwise_highlighting<'a, T: CanvasTheme>(
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text: &'a str,
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@@ -271,6 +294,7 @@ fn apply_characterwise_highlighting<'a, T: CanvasTheme>(
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if field_index >= start_field && field_index <= end_field {
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if start_field == end_field {
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// Single field selection - same as before
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let (start_char, end_char) = if anchor_field == *current_field_idx {
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(min(anchor_char, current_cursor_pos), max(anchor_char, current_cursor_pos))
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} else if anchor_field < *current_field_idx {
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@@ -295,8 +319,57 @@ fn apply_characterwise_highlighting<'a, T: CanvasTheme>(
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Span::styled(after, normal_style_in_highlight),
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])
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} else {
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// Multi-field selection
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Line::from(Span::styled(text, highlight_style))
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// Multi-field selection - think in terms of anchor→current direction
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if field_index == anchor_field {
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// Anchor field: highlight from anchor position toward the selection
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if anchor_field < *current_field_idx {
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// Downward selection: highlight from anchor to end of field
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let clamped_start = anchor_char.min(text_len);
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let before: String = text.chars().take(clamped_start).collect();
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let highlighted: String = text.chars().skip(clamped_start).collect();
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Line::from(vec![
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Span::styled(before, normal_style_in_highlight),
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Span::styled(highlighted, highlight_style),
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])
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} else {
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// Upward selection: highlight from start of field to anchor
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let clamped_end = anchor_char.min(text_len);
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let highlighted: String = text.chars().take(clamped_end + 1).collect();
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let after: String = text.chars().skip(clamped_end + 1).collect();
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Line::from(vec![
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Span::styled(highlighted, highlight_style),
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Span::styled(after, normal_style_in_highlight),
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])
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}
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} else if field_index == *current_field_idx {
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// Current field: highlight toward the cursor position
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if anchor_field < *current_field_idx {
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// Downward selection: highlight from start of field to cursor
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let clamped_end = current_cursor_pos.min(text_len);
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let highlighted: String = text.chars().take(clamped_end + 1).collect();
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let after: String = text.chars().skip(clamped_end + 1).collect();
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Line::from(vec![
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Span::styled(highlighted, highlight_style),
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Span::styled(after, normal_style_in_highlight),
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])
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} else {
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// Upward selection: highlight from cursor to end of field
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let clamped_start = current_cursor_pos.min(text_len);
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let before: String = text.chars().take(clamped_start).collect();
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let highlighted: String = text.chars().skip(clamped_start).collect();
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Line::from(vec![
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Span::styled(before, normal_style_in_highlight),
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Span::styled(highlighted, highlight_style),
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])
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}
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} else {
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// Middle field between anchor and current: highlight entire field
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Line::from(Span::styled(text, highlight_style))
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}
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}
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} else {
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Line::from(Span::styled(
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@@ -306,7 +379,7 @@ fn apply_characterwise_highlighting<'a, T: CanvasTheme>(
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}
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}
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/// Apply linewise highlighting
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/// Apply linewise highlighting - VISUALLY DISTINCT VERSION
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#[cfg(feature = "gui")]
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fn apply_linewise_highlighting<'a, T: CanvasTheme>(
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text: &'a str,
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@@ -319,14 +392,17 @@ fn apply_linewise_highlighting<'a, T: CanvasTheme>(
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let start_field = min(*anchor_line, *current_field_idx);
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let end_field = max(*anchor_line, *current_field_idx);
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// Use the SAME style as characterwise highlighting
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let highlight_style = Style::default()
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.fg(theme.highlight())
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.bg(theme.highlight_bg())
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.add_modifier(Modifier::BOLD);
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let normal_style_in_highlight = Style::default().fg(theme.highlight());
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let normal_style_outside = Style::default().fg(theme.fg());
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if field_index >= start_field && field_index <= end_field {
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// ALWAYS highlight entire line - no markers, just full line highlighting
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Line::from(Span::styled(text, highlight_style))
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} else {
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Line::from(Span::styled(
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@@ -10,6 +10,7 @@ use anyhow::Result;
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use crate::canvas::state::EditorState;
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use crate::data_provider::{DataProvider, AutocompleteProvider, SuggestionItem};
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use crate::canvas::modes::AppMode;
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use crate::canvas::state::SelectionState;
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/// Main editor that manages UI state internally and delegates data to user
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pub struct FormEditor<D: DataProvider> {
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@@ -150,31 +151,26 @@ impl<D: DataProvider> FormEditor<D> {
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/// Change mode (for vim compatibility)
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pub fn set_mode(&mut self, mode: AppMode) {
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#[cfg(feature = "cursor-style")]
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let old_mode = self.ui_state.current_mode;
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self.ui_state.current_mode = mode;
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// Clear autocomplete when changing modes
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if mode != AppMode::Edit {
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self.ui_state.deactivate_autocomplete();
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}
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// Update cursor style if mode changed and cursor-style feature is enabled
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#[cfg(feature = "cursor-style")]
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if old_mode != mode {
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let _ = crate::canvas::CursorManager::update_for_mode(mode);
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// IMMEDIATELY update terminal cursor position for the new mode
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// This prevents flicker by ensuring position and style change atomically
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if let Ok((x, y)) = crossterm::cursor::position() {
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let display_pos = self.display_cursor_position();
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let current_text = self.current_text();
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let adjusted_x = x.saturating_sub(current_text.len() as u16) + display_pos as u16;
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let _ = crossterm::execute!(
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std::io::stdout(),
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crossterm::cursor::MoveTo(adjusted_x, y)
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);
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match (self.ui_state.current_mode, mode) {
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// Entering highlight mode from read-only
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(AppMode::ReadOnly, AppMode::Highlight) => {
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self.enter_highlight_mode();
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}
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// Exiting highlight mode
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(AppMode::Highlight, AppMode::ReadOnly) => {
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self.exit_highlight_mode();
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}
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// Other transitions
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(_, new_mode) => {
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self.ui_state.current_mode = new_mode;
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if new_mode != AppMode::Highlight {
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self.ui_state.selection = SelectionState::None;
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}
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#[cfg(feature = "cursor-style")]
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{
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let _ = CursorManager::update_for_mode(new_mode);
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}
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}
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}
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}
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@@ -597,6 +593,102 @@ impl<D: DataProvider> FormEditor<D> {
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Ok(())
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}
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}
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// ===================================================================
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// HIGHLIGHT MODE
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// ===================================================================
|
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/// Enter highlight mode (visual mode)
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pub fn enter_highlight_mode(&mut self) {
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if self.ui_state.current_mode == AppMode::ReadOnly {
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self.ui_state.current_mode = AppMode::Highlight;
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self.ui_state.selection = SelectionState::Characterwise {
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anchor: (self.ui_state.current_field, self.ui_state.cursor_pos),
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};
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#[cfg(feature = "cursor-style")]
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{
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let _ = CursorManager::update_for_mode(AppMode::Highlight);
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}
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}
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}
|
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|
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/// Enter highlight line mode (visual line mode)
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pub fn enter_highlight_line_mode(&mut self) {
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if self.ui_state.current_mode == AppMode::ReadOnly {
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self.ui_state.current_mode = AppMode::Highlight;
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self.ui_state.selection = SelectionState::Linewise {
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anchor_field: self.ui_state.current_field,
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};
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#[cfg(feature = "cursor-style")]
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{
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let _ = CursorManager::update_for_mode(AppMode::Highlight);
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}
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}
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}
|
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|
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/// Exit highlight mode back to read-only
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pub fn exit_highlight_mode(&mut self) {
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if self.ui_state.current_mode == AppMode::Highlight {
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self.ui_state.current_mode = AppMode::ReadOnly;
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self.ui_state.selection = SelectionState::None;
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|
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#[cfg(feature = "cursor-style")]
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{
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let _ = CursorManager::update_for_mode(AppMode::ReadOnly);
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}
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}
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||||
}
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|
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/// Check if currently in highlight mode
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pub fn is_highlight_mode(&self) -> bool {
|
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self.ui_state.current_mode == AppMode::Highlight
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||||
}
|
||||
|
||||
/// Get current selection state
|
||||
pub fn selection_state(&self) -> &SelectionState {
|
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&self.ui_state.selection
|
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}
|
||||
|
||||
/// Enhanced movement methods that update selection in highlight mode
|
||||
pub fn move_left_with_selection(&mut self) {
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self.move_left();
|
||||
// Selection anchor stays in place, cursor position updates automatically
|
||||
}
|
||||
|
||||
pub fn move_right_with_selection(&mut self) {
|
||||
self.move_right();
|
||||
// Selection anchor stays in place, cursor position updates automatically
|
||||
}
|
||||
|
||||
pub fn move_up_with_selection(&mut self) {
|
||||
self.move_up();
|
||||
// Selection anchor stays in place, cursor position updates automatically
|
||||
}
|
||||
|
||||
pub fn move_down_with_selection(&mut self) {
|
||||
self.move_down();
|
||||
// Selection anchor stays in place, cursor position updates automatically
|
||||
}
|
||||
|
||||
// Add similar methods for word movement, line movement, etc.
|
||||
pub fn move_word_next_with_selection(&mut self) {
|
||||
self.move_word_next();
|
||||
}
|
||||
|
||||
pub fn move_word_prev_with_selection(&mut self) {
|
||||
self.move_word_prev();
|
||||
}
|
||||
|
||||
pub fn move_line_start_with_selection(&mut self) {
|
||||
self.move_line_start();
|
||||
}
|
||||
|
||||
pub fn move_line_end_with_selection(&mut self) {
|
||||
self.move_line_end();
|
||||
}
|
||||
}
|
||||
|
||||
// Add Drop implementation for automatic cleanup
|
||||
|
||||
Reference in New Issue
Block a user