login waiting dialog works, THIS COMMIT NEEDS TO BE REFACTORED
This commit is contained in:
@@ -3,6 +3,7 @@
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use crate::config::binds::config::Config;
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use crate::config::colors::themes::Theme;
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use crate::services::grpc_client::GrpcClient;
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use crate::services::auth::AuthClient; // <-- Add AuthClient import
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use crate::services::ui_service::UiService;
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use crate::modes::common::commands::CommandHandler;
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use crate::modes::handlers::event::{EventHandler, EventOutcome};
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@@ -17,11 +18,15 @@ use crate::state::pages::intro::IntroState;
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use crate::state::app::buffer::BufferState;
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use crate::state::app::buffer::AppView;
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use crate::state::app::state::AppState;
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// Import SaveOutcome
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use crate::ui::handlers::context::DialogPurpose; // <-- Add DialogPurpose import
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// Import SaveOutcome
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use crate::tui::terminal::{EventReader, TerminalCore};
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use crate::ui::handlers::render::render_ui;
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use crate::tui::functions::common::login; // <-- Add login module import
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use std::time::Instant;
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use crossterm::cursor::SetCursorStyle;
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use crossterm::event as crossterm_event;
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use log; // <-- Add log import
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pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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let config = Config::load()?;
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@@ -57,9 +62,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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let mut current_fps = 0.0;
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loop {
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// Determine edit mode based on EventHandler state
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let is_edit_mode = event_handler.is_edit_mode;
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// --- Synchronize UI View from Active Buffer ---
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if let Some(active_view) = buffer_state.get_active_view() {
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// Reset all flags first
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@@ -87,6 +89,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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}
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// --- End Synchronization ---
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// --- 3. Draw UI ---
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// Draw the current state *first*. This ensures the loading dialog
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// set in the *previous* iteration gets rendered before the pending
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// action check below.
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terminal.draw(|f| {
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render_ui(
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f,
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@@ -98,7 +104,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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&mut admin_state,
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&buffer_state,
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&theme,
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is_edit_mode,
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event_handler.is_edit_mode, // Use event_handler's state
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&event_handler.highlight_state,
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app_state.total_count,
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app_state.current_position,
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@@ -112,77 +118,103 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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})?;
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// --- Cursor Visibility Logic ---
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// (Keep existing cursor logic here - depends on state drawn above)
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let current_mode = ModeManager::derive_mode(&app_state, &event_handler);
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match current_mode {
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AppMode::Edit => {
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terminal.show_cursor()?;
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}
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AppMode::Highlight => {
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terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
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terminal.show_cursor()?;
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}
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AppMode::Edit => { terminal.show_cursor()?; }
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AppMode::Highlight => { terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; terminal.show_cursor()?; }
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AppMode::ReadOnly => {
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if !app_state.ui.focus_outside_canvas {
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terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
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} else {
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terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
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}
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if !app_state.ui.focus_outside_canvas { terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; }
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else { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; }
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terminal.show_cursor()?;
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}
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AppMode::General => {
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if app_state.ui.focus_outside_canvas {
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terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
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terminal.show_cursor()?;
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} else {
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terminal.hide_cursor()?;
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}
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}
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AppMode::Command => {
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terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
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terminal.show_cursor()?;
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if app_state.ui.focus_outside_canvas { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; terminal.show_cursor()?; }
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else { terminal.hide_cursor()?; }
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}
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AppMode::Command => { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; terminal.show_cursor()?; }
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}
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// --- End Cursor Visibility Logic ---
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let total_count = app_state.total_count; // Keep track for save logic
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// --- 2. Check for Pending Login Action ---
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// Check *after* drawing, so the loading state was rendered.
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if login_state.login_request_pending {
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// Reset the flag *before* calling save
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login_state.login_request_pending = false;
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// Create AuthClient and call save
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match AuthClient::new().await {
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Ok(mut auth_client_instance) => {
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let save_result = login::save(
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&mut auth_state,
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&mut login_state,
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&mut auth_client_instance,
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&mut app_state,
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).await;
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match save_result {
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Ok(msg) => log::info!("Login save result: {}", msg),
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Err(e) => log::error!("Error during login save: {}", e),
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}
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}
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Err(e) => {
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// Handle connection error
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app_state.show_dialog(
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"Login Failed",
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&format!("Connection Error: {}", e),
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(format!("Connection Error: {}", e));
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log::error!("Failed to create AuthClient: {}", e);
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}
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}
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// After save runs, the state (dialog content, etc.) is updated.
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// The *next* iteration's draw call will show the final result.
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} // --- End Pending Login Check ---
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let total_count = app_state.total_count;
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let mut current_position = app_state.current_position;
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let position_before_event = current_position;
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let event = event_reader.read_event()?;
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// Get the outcome from the event handler
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let event_outcome_result = event_handler
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.handle_event(
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event,
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&config,
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&mut terminal,
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&mut grpc_client,
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&mut command_handler,
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&mut form_state,
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&mut auth_state,
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&mut login_state,
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&mut register_state,
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&mut intro_state,
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&mut admin_state,
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&mut buffer_state,
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&mut app_state,
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total_count,
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&mut current_position,
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)
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.await;
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// --- 1. Handle Terminal Events ---
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let mut event_outcome_result = Ok(EventOutcome::Ok(String::new()));
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// Poll for events *after* drawing and checking pending actions
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if crossterm_event::poll(std::time::Duration::from_millis(20))? {
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let event = event_reader.read_event()?;
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event_outcome_result = event_handler
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.handle_event(
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event,
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&config,
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&mut terminal,
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&mut grpc_client,
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&mut command_handler,
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&mut form_state,
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&mut auth_state,
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&mut login_state,
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&mut register_state,
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&mut intro_state,
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&mut admin_state,
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&mut buffer_state,
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&mut app_state,
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total_count,
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&mut current_position,
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)
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.await;
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}
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// Update position based on handler's modification
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// This happens *after* the event is handled
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app_state.current_position = current_position;
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// --- Centralized Consequence Handling ---
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let mut should_exit = false;
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match event_outcome_result {
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// Handle the Result first
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Ok(outcome) => match outcome {
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// Handle the Ok variant containing EventOutcome
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EventOutcome::Ok(message) => {
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if !message.is_empty() {
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event_handler.command_message = message;
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// Update command message only if event handling produced one
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// Avoid overwriting messages potentially set by pending actions
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// event_handler.command_message = message;
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}
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}
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EventOutcome::Exit(message) => {
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@@ -191,8 +223,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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}
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EventOutcome::DataSaved(save_outcome, message) => {
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event_handler.command_message = message; // Show save status
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// *** Delegate outcome handling to UiService ***
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if let Err(e) = UiService::handle_save_outcome(
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save_outcome,
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&mut grpc_client,
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@@ -201,30 +231,26 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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)
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.await
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{
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// Handle potential errors from the outcome handler itself
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event_handler.command_message =
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format!("Error handling save outcome: {}", e);
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}
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// No count update needed for UpdatedExisting or NoChange
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}
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EventOutcome::ButtonSelected { context, index } => {
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event_handler.command_message = "Internal error: Unexpected button state".to_string();
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EventOutcome::ButtonSelected { context: _, index: _ } => {
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// This case should ideally be fully handled within handle_event
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// If initiate_login was called, it returned early.
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// If not, the message was set and returned via Ok(message).
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// Log if necessary, but likely no action needed here.
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// log::warn!("ButtonSelected outcome reached main loop unexpectedly.");
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}
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},
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Err(e) => {
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// Handle errors from handle_event, e.g., log or display
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event_handler.command_message = format!("Error: {}", e);
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// Decide if the error is fatal, maybe set should_exit = true;
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}
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}
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} // --- End Consequence Handling ---
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// --- Position Change Handling (after outcome processing) ---
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let position_changed =
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app_state.current_position != position_before_event; // Calculate after potential update
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// Recalculate total_count *after* potential update
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// --- Position Change Handling (after outcome processing and pending actions) ---
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let position_changed = app_state.current_position != position_before_event;
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let current_total_count = app_state.total_count;
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// Handle position changes and update form state (Only when form is shown)
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if app_state.ui.show_form {
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if position_changed && !event_handler.is_edit_mode {
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let current_input = form_state.get_current_input();
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@@ -295,7 +321,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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event_handler.ideal_cursor_column.min(max_cursor_pos);
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}
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} else if app_state.ui.show_register {
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if !event_handler.is_edit_mode {
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if !event_handler.is_edit_mode {
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let current_input = register_state.get_current_input();
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let max_cursor_pos = if !current_input.is_empty() {
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current_input.len() - 1
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@@ -305,7 +331,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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register_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
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}
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} else if app_state.ui.show_login {
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if !event_handler.is_edit_mode {
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if !event_handler.is_edit_mode {
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let current_input = login_state.get_current_input();
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let max_cursor_pos = if !current_input.is_empty() {
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current_input.len() - 1
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@@ -315,10 +341,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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login_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
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}
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}
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// --- End Position Change Handling ---
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// Check exit condition *after* processing outcome
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// Check exit condition *after* all processing for the iteration
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if should_exit {
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// terminal.cleanup()?; // Optional: Drop handles this
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return Ok(());
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}
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@@ -329,6 +355,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
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if frame_duration.as_secs_f64() > 1e-6 {
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current_fps = 1.0 / frame_duration.as_secs_f64();
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}
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}
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} // End main loop
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}
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