login waiting dialog works, THIS COMMIT NEEDS TO BE REFACTORED
This commit is contained in:
@@ -21,7 +21,7 @@ pub fn render_add_table(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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_app_state: &AppState, // Currently unused, might be needed later
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app_state: &AppState, // Currently unused, might be needed later
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add_table_state: &mut AddTableState,
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is_edit_mode: bool, // Determines if canvas inputs are in edit mode
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highlight_state: &HighlightState, // For text highlighting in canvas
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@@ -486,15 +486,16 @@ pub fn render_add_table(
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// --- DIALOG ---
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// Render the dialog overlay if it's active
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if _app_state.ui.dialog.dialog_show { // Use the passed-in app_state
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if app_state.ui.dialog.dialog_show { // Use the passed-in app_state
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dialog::render_dialog(
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f,
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f.area(), // Render over the whole frame area
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theme,
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&_app_state.ui.dialog.dialog_title,
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&_app_state.ui.dialog.dialog_message,
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&_app_state.ui.dialog.dialog_buttons,
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_app_state.ui.dialog.dialog_active_button_index,
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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&app_state.ui.dialog.dialog_buttons,
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app_state.ui.dialog.dialog_active_button_index,
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app_state.ui.dialog.is_loading,
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);
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}
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}
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@@ -142,7 +142,8 @@ pub fn render_login(
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
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app_state.ui.dialog.dialog_active_button_index, // Pass active index
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app_state.ui.dialog.dialog_active_button_index,
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app_state.ui.dialog.is_loading,
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);
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}
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}
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@@ -168,6 +168,7 @@ pub fn render_register(
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&app_state.ui.dialog.dialog_message,
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&app_state.ui.dialog.dialog_buttons,
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app_state.ui.dialog.dialog_active_button_index,
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app_state.ui.dialog.is_loading,
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);
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}
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}
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@@ -18,6 +18,7 @@ pub fn render_dialog(
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dialog_message: &str,
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dialog_buttons: &[String],
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dialog_active_button_index: usize,
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is_loading: bool,
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) {
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// Calculate required height based on the actual number of lines in the message
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let message_lines: Vec<_> = dialog_message.lines().collect();
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@@ -63,27 +64,36 @@ pub fn render_dialog(
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vertical: 1, // Top/Bottom padding inside border
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});
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// Layout for Message and Buttons based on actual message height
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let mut constraints = vec![
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// Allocate space for message, ensuring at least 1 line height
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Constraint::Length(message_height.max(1)), // Use actual calculated height
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];
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if button_row_height > 0 {
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constraints.push(Constraint::Length(button_row_height));
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}
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if is_loading {
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// --- Loading State ---
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let loading_text = Paragraph::new(dialog_message) // Use the message passed for loading
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.style(Style::default().fg(theme.fg).add_modifier(Modifier::ITALIC))
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.alignment(Alignment::Center);
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// Render loading message centered in the inner area
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f.render_widget(loading_text, inner_area);
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} else {
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// --- Normal State (Message + Buttons) ---
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints(constraints)
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.split(inner_area);
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// Layout for Message and Buttons based on actual message height
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let mut constraints = vec![
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// Allocate space for message, ensuring at least 1 line height
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Constraint::Length(message_height.max(1)), // Use actual calculated height
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];
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if button_row_height > 0 {
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constraints.push(Constraint::Length(button_row_height));
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}
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// Render Message
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let available_width = inner_area.width as usize;
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let ellipsis = "...";
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let ellipsis_width = UnicodeWidthStr::width(ellipsis);
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints(constraints)
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.split(inner_area);
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let processed_lines: Vec<Line> =
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message_lines
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// Render Message
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let available_width = inner_area.width as usize;
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let ellipsis = "...";
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let ellipsis_width = UnicodeWidthStr::width(ellipsis);
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let processed_lines: Vec<Line> = message_lines
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.into_iter()
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.map(|line| {
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let line_width = UnicodeWidthStr::width(line);
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@@ -91,81 +101,83 @@ pub fn render_dialog(
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// Truncate with ellipsis
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let mut truncated_len = 0;
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let mut current_width = 0;
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// Iterate over graphemes to handle multi-byte characters correctly
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for (idx, grapheme) in line.grapheme_indices(true) {
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let grapheme_width = UnicodeWidthStr::width(grapheme);
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if current_width + grapheme_width > available_width.saturating_sub(ellipsis_width) {
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break; // Stop before exceeding width needed for text + ellipsis
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if current_width + grapheme_width
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> available_width.saturating_sub(ellipsis_width)
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{
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break;
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}
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current_width += grapheme_width;
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truncated_len = idx + grapheme.len(); // Store the byte index of the end of the last fitting grapheme
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truncated_len = idx + grapheme.len();
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}
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let truncated_line = format!("{}{}", &line[..truncated_len], ellipsis);
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Line::from(Span::styled(truncated_line, Style::default().fg(theme.fg)))
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let truncated_line =
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format!("{}{}", &line[..truncated_len], ellipsis);
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Line::from(Span::styled(
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truncated_line,
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Style::default().fg(theme.fg),
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))
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} else {
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// Line fits, use it as is
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Line::from(Span::styled(line, Style::default().fg(theme.fg)))
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}
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})
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.collect();
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.collect();
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let message_paragraph =
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Paragraph::new(Text::from(processed_lines)).alignment(Alignment::Center);
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// Render message in the first chunk
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f.render_widget(message_paragraph, chunks[0]);
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let message_paragraph =
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Paragraph::new(Text::from(processed_lines)).alignment(Alignment::Center);
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f.render_widget(message_paragraph, chunks[0]); // Render message in the first chunk
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// Render Buttons if they exist and there's a chunk for them
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if !dialog_buttons.is_empty() && chunks.len() > 1 {
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let button_area = chunks[1];
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let button_count = dialog_buttons.len();
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// Render Buttons if they exist and there's a chunk for them
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if !dialog_buttons.is_empty() && chunks.len() > 1 {
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let button_area = chunks[1];
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let button_count = dialog_buttons.len();
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// Use Ratio for potentially more even distribution with few buttons
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let button_constraints = std::iter::repeat(Constraint::Ratio(
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1,
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button_count as u32,
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))
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.take(button_count)
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.collect::<Vec<_>>();
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let button_constraints = std::iter::repeat(Constraint::Ratio(
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1,
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button_count as u32,
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))
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.take(button_count)
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.collect::<Vec<_>>();
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(button_constraints)
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.horizontal_margin(1) // Add space between buttons
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.split(button_area);
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(button_constraints)
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.horizontal_margin(1) // Add space between buttons
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.split(button_area);
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for (i, button_label) in dialog_buttons.iter().enumerate() {
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// Ensure we don't try to render into a non-existent chunk
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if i >= button_chunks.len() {
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break;
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}
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for (i, button_label) in dialog_buttons.iter().enumerate() {
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if i >= button_chunks.len() {
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break;
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}
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let is_active = i == dialog_active_button_index;
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let (button_style, border_style) = if is_active {
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(
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Style::default()
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let is_active = i == dialog_active_button_index;
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let (button_style, border_style) = if is_active {
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(
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Style::default()
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.fg(theme.highlight)
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.add_modifier(Modifier::BOLD),
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Style::default().fg(theme.accent), // Highlight border
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)
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} else {
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(
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Style::default().fg(theme.fg),
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Style::default().fg(theme.border), // Normal border
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)
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};
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Style::default().fg(theme.accent),
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)
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} else {
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(
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Style::default().fg(theme.fg),
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Style::default().fg(theme.border),
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)
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};
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let button_block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(border_style);
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let button_block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(border_style);
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f.render_widget(
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Paragraph::new(button_label.as_str())
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f.render_widget(
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Paragraph::new(button_label.as_str())
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.block(button_block)
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.style(button_style)
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.alignment(Alignment::Center),
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button_chunks[i],
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);
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button_chunks[i],
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);
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}
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}
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}
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}
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