gamechanging, commands works only on their windows properly well
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@@ -1,6 +1,13 @@
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# config.toml
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[keybindings]
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# [keybindings.global]
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[keybindings.intro]
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next_option = ["j", "Right"]
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previous_option = ["k", "Left"]
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select = ["Enter"]
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[keybindings.common]
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save = ["ctrl+s"]
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quit = ["ctrl+q"]
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@@ -1,4 +1,4 @@
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// client/src/config/config.rs
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// src/config/binds/config.rs
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use serde::Deserialize;
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use std::collections::HashMap;
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@@ -25,6 +25,8 @@ pub struct Config {
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#[derive(Debug, Deserialize)]
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pub struct ModeKeybindings {
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#[serde(default)]
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pub intro: HashMap<String, Vec<String>>,
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#[serde(default)]
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pub read_only: HashMap<String, Vec<String>>,
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#[serde(default)]
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@@ -33,7 +35,6 @@ pub struct ModeKeybindings {
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pub command: HashMap<String, Vec<String>>,
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#[serde(default)]
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pub common: HashMap<String, Vec<String>>,
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// Store top-level keybindings that aren't in a specific mode section
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#[serde(flatten)]
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pub global: HashMap<String, Vec<String>>,
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}
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@@ -49,6 +50,18 @@ impl Config {
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Ok(config)
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}
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/// Gets an action for a key in Intro mode, only checking intro and global bindings
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pub fn get_intro_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
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self.get_action_for_key_in_mode(&self.keybindings.intro, key, modifiers)
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.or_else(|| self.get_action_for_key_in_mode(&self.keybindings.global, key, modifiers))
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}
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/// Gets an action for a key in Admin mode, checking common and global bindings
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pub fn get_admin_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
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self.get_action_for_key_in_mode(&self.keybindings.common, key, modifiers)
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.or_else(|| self.get_action_for_key_in_mode(&self.keybindings.global, key, modifiers))
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}
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/// Gets an action for a key in Read-Only mode, also checking common keybindings.
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pub fn get_read_only_action_for_key(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
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self.get_action_for_key_in_mode(&self.keybindings.read_only, key, modifiers)
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@@ -70,6 +83,25 @@ impl Config {
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.or_else(|| self.get_action_for_key_in_mode(&self.keybindings.global, key, modifiers))
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}
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/// Context-aware keybinding resolution
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pub fn get_action_for_current_context(
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&self,
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is_edit_mode: bool,
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command_mode: bool,
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show_intro: bool,
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show_admin: bool,
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key: KeyCode,
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modifiers: KeyModifiers
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) -> Option<&str> {
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match (show_intro, show_admin, command_mode, is_edit_mode) {
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(true, _, _, _) => self.get_intro_action(key, modifiers),
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(_, true, _, _) => self.get_admin_action(key, modifiers),
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(_, _, true, _) => self.get_command_action_for_key(key, modifiers),
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(_, _, _, true) => self.get_edit_action_for_key(key, modifiers),
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_ => self.get_read_only_action_for_key(key, modifiers),
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}
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}
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/// Helper function to get an action for a key in a specific mode.
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pub fn get_action_for_key_in_mode<'a>(
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&self,
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@@ -51,19 +51,16 @@ impl EventHandler {
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) -> Result<(bool, String), Box<dyn std::error::Error>> {
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if app_state.ui.show_intro {
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if let Event::Key(key) = event {
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match key.code {
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KeyCode::Left => intro_state.previous_option(),
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KeyCode::Right => intro_state.next_option(),
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KeyCode::Enter => {
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if intro_state.selected_option == 0 {
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app_state.ui.show_intro = false;
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} else {
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app_state.ui.show_intro = false;
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app_state.ui.show_admin = true;
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}
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return Ok((false, String::new()));
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}
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_ => {}
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let action = config.get_intro_action(key.code, key.modifiers);
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match action {
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Some("previous_option") => intro_state.previous_option(),
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Some("next_option") => intro_state.next_option(),
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Some("select") => {
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app_state.ui.show_intro = false;
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app_state.ui.show_admin = intro_state.selected_option == 1;
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},
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_ => {} // Ignore all other keys
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}
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}
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return Ok((false, String::new()));
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