login page using canvas for forms
This commit is contained in:
@@ -34,7 +34,7 @@ impl CommandHandler {
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) -> Result<(bool, String)> {
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// Use router to check unsaved changes
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let has_unsaved = match &router.current {
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Page::Login(state) => state.has_unsaved_changes(),
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Page::Login(page) => page.state.has_unsaved_changes(),
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Page::Register(state) => state.has_unsaved_changes(),
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Page::Form(fs) => fs.has_unsaved_changes,
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_ => false,
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@@ -87,11 +87,11 @@ pub async fn handle_navigation_event(
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pub fn up(app_state: &mut AppState, router: &mut Router) {
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match &mut router.current {
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Page::Login(state) if app_state.ui.focus_outside_canvas => {
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Page::Login(page) if app_state.ui.focus_outside_canvas => {
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if app_state.focused_button_index == 0 {
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app_state.ui.focus_outside_canvas = false;
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let last_field_index = state.field_count().saturating_sub(1);
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state.set_current_field(last_field_index);
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let last_field_index = page.state.field_count().saturating_sub(1);
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page.state.set_current_field(last_field_index);
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} else {
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app_state.focused_button_index =
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app_state.focused_button_index.saturating_sub(1);
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@@ -1,4 +1,4 @@
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// src/tui/functions/common/login.rs
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// src/pages/login/logic.rs
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use crate::services::auth::AuthClient;
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use crate::state::pages::auth::AuthState;
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@@ -7,12 +7,11 @@ use crate::buffer::state::{AppView, BufferState};
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use crate::config::storage::storage::{StoredAuthData, save_auth_data};
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use crate::ui::handlers::context::DialogPurpose;
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use common::proto::komp_ac::auth::LoginResponse;
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use crate::pages::login::LoginState;
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use anyhow::{Context, Result};
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use crate::pages::login::LoginFormState;
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use anyhow::{Context, Result, anyhow};
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use tokio::spawn;
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use tokio::sync::mpsc;
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use tracing::{info, error};
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use anyhow::anyhow;
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#[derive(Debug)]
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pub enum LoginResult {
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@@ -25,15 +24,14 @@ pub enum LoginResult {
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/// Updates AuthState and AppState on success or failure.
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pub async fn save(
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auth_state: &mut AuthState,
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login_state: &mut LoginState,
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login_state: &mut LoginFormState,
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auth_client: &mut AuthClient,
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app_state: &mut AppState,
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) -> Result<String> {
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let identifier = login_state.username.clone();
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let password = login_state.password.clone();
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let identifier = login_state.username().to_string();
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let password = login_state.password().to_string();
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// --- Client-side validation ---
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// Prevent login attempt if the identifier field is empty or whitespace.
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if identifier.trim().is_empty() {
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let error_message = "Username/Email cannot be empty.".to_string();
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app_state.show_dialog(
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@@ -42,28 +40,28 @@ pub async fn save(
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(error_message.clone());
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return Err(anyhow::anyhow!(error_message));
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login_state.set_error_message(Some(error_message.clone()));
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return Err(anyhow!(error_message));
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}
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// Clear previous error/dialog state before attempting
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login_state.error_message = None;
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app_state.hide_dialog(); // Hide any previous dialog
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login_state.set_error_message(None);
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app_state.hide_dialog();
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// Call the gRPC login method
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match auth_client.login(identifier.clone(), password).await
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.with_context(|| format!("gRPC login attempt failed for identifier: {}", identifier))
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{
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Ok(response) => {
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// Store authentication details using correct field names
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// Store authentication details
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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login_state.set_has_unsaved_changes(false);
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login_state.error_message = None;
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// Format the success message using response data
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login_state.set_has_unsaved_changes(false);
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login_state.set_error_message(None);
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let success_message = format!(
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"Login Successful!\n\n\
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Username: {}\n\
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@@ -80,9 +78,11 @@ pub async fn save(
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vec!["Menu".to_string(), "Exit".to_string()],
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DialogPurpose::LoginSuccess,
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);
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login_state.password.clear();
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login_state.username.clear();
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login_state.current_cursor_pos = 0;
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login_state.username_mut().clear();
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login_state.password_mut().clear();
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login_state.set_current_cursor_pos(0);
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Ok("Login successful, details shown in dialog.".to_string())
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}
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Err(e) => {
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@@ -93,10 +93,10 @@ pub async fn save(
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(error_message.clone());
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login_state.set_error_message(Some(error_message.clone()));
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login_state.set_has_unsaved_changes(true);
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login_state.username.clear();
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login_state.password.clear();
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login_state.username_mut().clear();
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login_state.password_mut().clear();
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Err(e)
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}
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}
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@@ -104,39 +104,26 @@ pub async fn save(
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/// Reverts the login form fields to empty and returns to the previous screen (Intro).
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pub async fn revert(
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login_state: &mut LoginState,
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_app_state: &mut AppState, // Keep signature consistent if needed elsewhere
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login_state: &mut LoginFormState,
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app_state: &mut AppState,
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) -> String {
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// Clear the input fields
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login_state.username.clear();
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login_state.password.clear();
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login_state.error_message = None;
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login_state.set_has_unsaved_changes(false);
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login_state.login_request_pending = false; // Ensure flag is reset on revert
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login_state.clear();
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app_state.hide_dialog();
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"Login reverted".to_string()
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}
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/// Clears login form and navigates back to main menu.
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pub async fn back_to_main(
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login_state: &mut LoginState,
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login_state: &mut LoginFormState,
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app_state: &mut AppState,
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buffer_state: &mut BufferState,
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) -> String {
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// Clear the input fields
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login_state.username.clear();
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login_state.password.clear();
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login_state.error_message = None;
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login_state.set_has_unsaved_changes(false);
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login_state.login_request_pending = false; // Ensure flag is reset
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// Ensure dialog is hidden if revert is called
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login_state.clear();
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app_state.hide_dialog();
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// Navigation logic
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buffer_state.close_active_buffer();
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buffer_state.update_history(AppView::Intro);
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// Reset focus state
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app_state.ui.focus_outside_canvas = false;
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app_state.focused_button_index = 0;
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@@ -145,15 +132,14 @@ pub async fn back_to_main(
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/// Validates input, shows loading, and spawns the login task.
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pub fn initiate_login(
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login_state: &LoginState,
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login_state: &LoginFormState,
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app_state: &mut AppState,
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mut auth_client: AuthClient,
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sender: mpsc::Sender<LoginResult>,
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) -> String {
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let username = login_state.username.clone();
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let password = login_state.password.clone();
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let username = login_state.username().to_string();
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let password = login_state.password().to_string();
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// 1. Client-side validation
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if username.trim().is_empty() {
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app_state.show_dialog(
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"Login Failed",
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@@ -163,25 +149,20 @@ pub fn initiate_login(
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);
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"Username cannot be empty.".to_string()
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} else {
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// 2. Show Loading Dialog
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app_state.show_loading_dialog("Logging In", "Please wait...");
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// 3. Spawn the login task
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spawn(async move {
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// Use the passed-in (and moved) auth_client directly
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let login_outcome = match auth_client.login(username.clone(), password).await
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.with_context(|| format!("Spawned login task failed for identifier: {}", username))
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{
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Ok(response) => LoginResult::Success(response),
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Err(e) => LoginResult::Failure(format!("{}", e)),
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};
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// Send result back to the main UI thread
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if let Err(e) = sender.send(login_outcome).await {
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error!("Failed to send login result: {}", e);
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}
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});
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// 4. Return immediately
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"Login initiated.".to_string()
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}
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}
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@@ -192,7 +173,7 @@ pub fn handle_login_result(
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result: LoginResult,
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app_state: &mut AppState,
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auth_state: &mut AuthState,
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login_state: &mut LoginState,
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login_state: &mut LoginFormState,
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) -> bool {
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match result {
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LoginResult::Success(response) => {
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@@ -201,19 +182,15 @@ pub fn handle_login_result(
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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// --- NEW: Save auth data to file ---
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let data_to_store = StoredAuthData {
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access_token: response.access_token.clone(),
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user_id: response.user_id.clone(),
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role: response.role.clone(),
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username: response.username.clone(),
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};
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if let Err(e) = save_auth_data(&data_to_store) {
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error!("Failed to save auth data to file: {}", e);
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// Continue anyway - user is still logged in for this session
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}
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// --- END NEW ---
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let success_message = format!(
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"Login Successful!\n\nUsername: {}\nUser ID: {}\nRole: {}",
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@@ -227,26 +204,28 @@ pub fn handle_login_result(
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info!(message = %success_message, "Login successful");
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}
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LoginResult::Failure(err_msg) | LoginResult::ConnectionError(err_msg) => {
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app_state.update_dialog_content(&err_msg, vec!["OK".to_string()], DialogPurpose::LoginFailed);
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login_state.error_message = Some(err_msg.clone());
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app_state.update_dialog_content(
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&err_msg,
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.set_error_message(Some(err_msg.clone()));
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error!(error = %err_msg, "Login failed/connection error");
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}
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}
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login_state.username.clear();
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login_state.password.clear();
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login_state.username_mut().clear();
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login_state.password_mut().clear();
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login_state.set_has_unsaved_changes(false);
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login_state.current_cursor_pos = 0;
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true // Request redraw as dialog content changed
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login_state.set_current_cursor_pos(0);
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true
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}
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pub async fn handle_action(action: &str,) -> Result<String> {
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pub async fn handle_action(action: &str) -> Result<String> {
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match action {
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"previous_entry" => {
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Ok("Previous entry at tui/functions/login.rs not implemented".into())
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}
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"next_entry" => {
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Ok("Next entry at tui/functions/login.rs not implemented".into())
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}
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_ => Err(anyhow!("Unknown login action: {}", action))
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"previous_entry" => Ok("Previous entry not implemented".into()),
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"next_entry" => Ok("Next entry not implemented".into()),
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_ => Err(anyhow!("Unknown login action: {}", action)),
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}
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}
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@@ -1,6 +1,8 @@
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// src/pages/login/state.rs
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use canvas::{AppMode, DataProvider};
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use canvas::FormEditor;
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use std::fmt;
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#[derive(Debug, Clone)]
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pub struct LoginState {
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@@ -119,3 +121,114 @@ impl DataProvider for LoginState {
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false // Login form doesn't support suggestions
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}
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}
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/// Wrapper that owns both the raw login state and its editor
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pub struct LoginFormState {
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pub state: LoginState,
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pub editor: FormEditor<LoginState>,
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}
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// manual debug because FormEditor doesnt implement debug
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impl fmt::Debug for LoginFormState {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("LoginFormState")
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.field("state", &self.state) // ✅ only print the data
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.finish()
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}
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}
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impl LoginFormState {
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/// Create a new LoginFormState with default LoginState and FormEditor
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pub fn new() -> Self {
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let state = LoginState::default();
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let editor = FormEditor::new(state.clone());
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Self { state, editor }
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}
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// === Delegates to LoginState fields ===
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pub fn username(&self) -> &str {
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&self.state.username
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}
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pub fn username_mut(&mut self) -> &mut String {
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&mut self.state.username
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}
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pub fn password(&self) -> &str {
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&self.state.password
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}
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pub fn password_mut(&mut self) -> &mut String {
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&mut self.state.password
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}
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pub fn error_message(&self) -> Option<&String> {
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self.state.error_message.as_ref()
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}
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pub fn set_error_message(&mut self, msg: Option<String>) {
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self.state.error_message = msg;
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}
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pub fn has_unsaved_changes(&self) -> bool {
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self.state.has_unsaved_changes
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}
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pub fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.state.has_unsaved_changes = changed;
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}
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pub fn clear(&mut self) {
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self.state.username.clear();
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self.state.password.clear();
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self.state.error_message = None;
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self.state.has_unsaved_changes = false;
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self.state.login_request_pending = false;
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self.state.current_cursor_pos = 0;
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}
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// === Delegates to LoginState cursor/input ===
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pub fn current_field(&self) -> usize {
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self.state.current_field()
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}
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pub fn set_current_field(&mut self, index: usize) {
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self.state.set_current_field(index);
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}
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pub fn current_cursor_pos(&self) -> usize {
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self.state.current_cursor_pos()
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}
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pub fn set_current_cursor_pos(&mut self, pos: usize) {
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self.state.set_current_cursor_pos(pos);
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}
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pub fn get_current_input(&self) -> &str {
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self.state.get_current_input()
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}
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pub fn get_current_input_mut(&mut self) -> &mut String {
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self.state.get_current_input_mut()
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}
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// === Delegates to FormEditor ===
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pub fn mode(&self) -> AppMode {
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self.editor.mode()
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}
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pub fn cursor_position(&self) -> usize {
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self.editor.cursor_position()
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}
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pub fn handle_key_event(
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&mut self,
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key_event: crossterm::event::KeyEvent,
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) -> canvas::keymap::KeyEventOutcome {
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self.editor.handle_key_event(key_event)
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}
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}
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@@ -16,17 +16,20 @@ use canvas::{
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render_suggestions_dropdown,
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DefaultCanvasTheme,
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};
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use crate::pages::login::LoginState;
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use crate::pages::login::LoginFormState;
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use crate::dialog;
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pub fn render_login(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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// FIX: take &LoginState (reference), not owned
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login_state: &LoginState,
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login_page: &LoginFormState,
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app_state: &AppState,
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) {
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let login_state = &login_page.state;
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let editor = &login_page.editor;
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// Main container
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let block = Block::default()
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.borders(Borders::ALL)
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@@ -52,14 +55,10 @@ pub fn render_login(
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])
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.split(inner_area);
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// Wrap LoginState in FormEditor (no clone needed)
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let editor = FormEditor::new(login_state.clone());
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// Use DefaultCanvasTheme instead of app Theme
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let input_rect = render_canvas(
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f,
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chunks[0],
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&editor,
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editor,
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&DefaultCanvasTheme,
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);
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@@ -138,10 +137,10 @@ pub fn render_login(
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if let Some(input_rect) = input_rect {
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render_suggestions_dropdown(
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f,
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f.area(),
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chunks[0],
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input_rect,
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&DefaultCanvasTheme,
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&editor, // FIX: pass &editor
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editor,
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);
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}
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}
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@@ -6,14 +6,14 @@ use crate::state::pages::{
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};
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use crate::pages::admin::AdminState;
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use crate::pages::forms::FormState;
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use crate::pages::login::LoginState;
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use crate::pages::login::LoginFormState;
|
||||
use crate::pages::register::RegisterState;
|
||||
use crate::pages::intro::IntroState;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Page {
|
||||
Intro(IntroState),
|
||||
Login(LoginState),
|
||||
Login(LoginFormState),
|
||||
Register(RegisterState),
|
||||
Admin(AdminState),
|
||||
AddLogic(AddLogicState),
|
||||
|
||||
@@ -76,11 +76,11 @@ pub fn render_ui(
|
||||
// Page rendering is now fully router-driven
|
||||
match &mut router.current {
|
||||
Page::Intro(state) => render_intro(f, state, main_content_area, theme),
|
||||
Page::Login(state) => render_login(
|
||||
Page::Login(page) => render_login(
|
||||
f,
|
||||
main_content_area,
|
||||
theme,
|
||||
state,
|
||||
page,
|
||||
app_state,
|
||||
),
|
||||
Page::Register(state) => render_register(
|
||||
|
||||
@@ -10,6 +10,7 @@ use crate::modes::handlers::event::{EventHandler, EventOutcome};
|
||||
use crate::modes::handlers::mode_manager::{AppMode, ModeManager};
|
||||
use crate::state::pages::auth::AuthState;
|
||||
use crate::pages::register::RegisterState;
|
||||
use crate::pages::login::LoginFormState;
|
||||
use crate::pages::admin::AdminState;
|
||||
use crate::pages::admin::AdminFocus;
|
||||
use crate::pages::intro::IntroState;
|
||||
@@ -28,6 +29,7 @@ use crate::pages::register::RegisterResult;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
use crate::utils::columns::filter_user_columns;
|
||||
use canvas::keymap::KeyEventOutcome;
|
||||
use canvas::FormEditor;
|
||||
use anyhow::{Context, Result};
|
||||
use crossterm::cursor::{SetCursorStyle, MoveTo};
|
||||
use crossterm::event as crossterm_event;
|
||||
@@ -66,7 +68,7 @@ pub async fn run_ui() -> Result<()> {
|
||||
let event_reader = EventReader::new();
|
||||
|
||||
let mut auth_state = AuthState::default();
|
||||
let mut login_state = LoginState::default();
|
||||
let mut login_state = LoginFormState::new();
|
||||
let mut register_state = RegisterState::default();
|
||||
let mut intro_state = IntroState::default();
|
||||
let mut admin_state = AdminState::default();
|
||||
@@ -350,7 +352,9 @@ pub async fn run_ui() -> Result<()> {
|
||||
// Navigate with the up-to-date state
|
||||
router.navigate(Page::Intro(intro_state.clone()));
|
||||
}
|
||||
AppView::Login => router.navigate(Page::Login(login_state.clone())),
|
||||
AppView::Login => {
|
||||
router.navigate(Page::Login(LoginFormState::new()))
|
||||
}
|
||||
AppView::Register => router.navigate(Page::Register(register_state.clone())),
|
||||
AppView::Admin => {
|
||||
if let Page::Admin(current) = &router.current {
|
||||
@@ -619,8 +623,7 @@ pub async fn run_ui() -> Result<()> {
|
||||
let current_input = state.get_current_input();
|
||||
let max_cursor_pos =
|
||||
if !current_input.is_empty() { current_input.len() - 1 } else { 0 };
|
||||
state.current_cursor_pos =
|
||||
event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
state.set_current_cursor_pos(event_handler.ideal_cursor_column.min(max_cursor_pos));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user