appstate moved to its folder also
This commit is contained in:
168
client/src/state/app/state.rs
Normal file
168
client/src/state/app/state.rs
Normal file
@@ -0,0 +1,168 @@
|
||||
// src/state/state.rs
|
||||
|
||||
use std::env;
|
||||
use common::proto::multieko2::table_definition::ProfileTreeResponse;
|
||||
use crate::components::IntroState;
|
||||
use crate::modes::handlers::mode_manager::AppMode;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
|
||||
pub struct DialogState {
|
||||
pub dialog_show: bool,
|
||||
pub dialog_title: String,
|
||||
pub dialog_message: String,
|
||||
pub dialog_buttons: Vec<String>,
|
||||
pub dialog_active_button_index: usize,
|
||||
pub purpose: Option<DialogPurpose>,
|
||||
}
|
||||
|
||||
pub struct UiState {
|
||||
pub show_sidebar: bool,
|
||||
pub show_intro: bool,
|
||||
pub show_admin: bool,
|
||||
pub show_form: bool,
|
||||
pub show_login: bool,
|
||||
pub show_register: bool,
|
||||
pub intro_state: IntroState,
|
||||
pub focus_outside_canvas: bool,
|
||||
pub dialog: DialogState,
|
||||
}
|
||||
|
||||
pub struct GeneralState {
|
||||
pub selected_item: usize,
|
||||
pub current_option: usize,
|
||||
}
|
||||
|
||||
pub struct AppState {
|
||||
// Core editor state
|
||||
pub current_dir: String,
|
||||
pub total_count: u64,
|
||||
pub current_position: u64,
|
||||
pub profile_tree: ProfileTreeResponse,
|
||||
pub selected_profile: Option<String>,
|
||||
pub current_mode: AppMode,
|
||||
|
||||
// UI preferences
|
||||
pub ui: UiState,
|
||||
pub general: GeneralState,
|
||||
}
|
||||
|
||||
impl AppState {
|
||||
pub fn new() -> Result<Self, Box<dyn std::error::Error>> {
|
||||
let current_dir = env::current_dir()?
|
||||
.to_string_lossy()
|
||||
.to_string();
|
||||
Ok(AppState {
|
||||
current_dir,
|
||||
total_count: 0,
|
||||
current_position: 0,
|
||||
profile_tree: ProfileTreeResponse::default(),
|
||||
selected_profile: None,
|
||||
current_mode: AppMode::General,
|
||||
ui: UiState::default(),
|
||||
general: GeneralState {
|
||||
selected_item: 0,
|
||||
current_option: 0,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
// Existing methods remain unchanged
|
||||
pub fn update_total_count(&mut self, total_count: u64) {
|
||||
self.total_count = total_count;
|
||||
}
|
||||
|
||||
pub fn update_current_position(&mut self, current_position: u64) {
|
||||
self.current_position = current_position;
|
||||
}
|
||||
|
||||
pub fn update_mode(&mut self, mode: AppMode) {
|
||||
self.current_mode = mode;
|
||||
}
|
||||
|
||||
// Add dialog helper methods
|
||||
/// Shows a dialog with the given title, message, and buttons.
|
||||
/// The first button (index 0) is active by default.
|
||||
pub fn show_dialog(
|
||||
&mut self,
|
||||
title: &str,
|
||||
message: &str,
|
||||
buttons: Vec<String>,
|
||||
purpose: DialogPurpose,
|
||||
) {
|
||||
self.ui.dialog.dialog_title = title.to_string();
|
||||
self.ui.dialog.dialog_message = message.to_string();
|
||||
self.ui.dialog.dialog_buttons = buttons;
|
||||
self.ui.dialog.dialog_active_button_index = 0;
|
||||
self.ui.dialog.purpose = Some(purpose);
|
||||
self.ui.dialog.dialog_show = true;
|
||||
self.ui.focus_outside_canvas = true;
|
||||
}
|
||||
|
||||
/// Hides the dialog and clears its content.
|
||||
pub fn hide_dialog(&mut self) {
|
||||
self.ui.dialog.dialog_show = false;
|
||||
self.ui.dialog.dialog_title.clear();
|
||||
self.ui.dialog.dialog_message.clear();
|
||||
self.ui.dialog.dialog_buttons.clear();
|
||||
self.ui.dialog.dialog_active_button_index = 0;
|
||||
self.ui.dialog.purpose = None;
|
||||
self.ui.focus_outside_canvas = false;
|
||||
}
|
||||
|
||||
/// Sets the active button index, wrapping around if necessary.
|
||||
pub fn next_dialog_button(&mut self) {
|
||||
if !self.ui.dialog.dialog_buttons.is_empty() {
|
||||
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
|
||||
% self.ui.dialog.dialog_buttons.len();
|
||||
self.ui.dialog.dialog_active_button_index = next_index; // Use new name
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the active button index, wrapping around if necessary.
|
||||
pub fn previous_dialog_button(&mut self) {
|
||||
if !self.ui.dialog.dialog_buttons.is_empty() {
|
||||
let len = self.ui.dialog.dialog_buttons.len();
|
||||
let prev_index =
|
||||
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
|
||||
self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the label of the currently active button, if any.
|
||||
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
|
||||
self.ui.dialog
|
||||
.dialog_buttons // Use new name
|
||||
.get(self.ui.dialog.dialog_active_button_index) // Use new name
|
||||
.map(|s| s.as_str())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for UiState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
show_sidebar: true,
|
||||
show_intro: true,
|
||||
show_admin: false,
|
||||
show_form: false,
|
||||
show_login: false,
|
||||
show_register: false,
|
||||
intro_state: IntroState::new(),
|
||||
focus_outside_canvas: false,
|
||||
dialog: DialogState::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the Default implementation for DialogState itself
|
||||
impl Default for DialogState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
dialog_show: false,
|
||||
dialog_title: String::new(),
|
||||
dialog_message: String::new(),
|
||||
dialog_buttons: Vec::new(),
|
||||
dialog_active_button_index: 0,
|
||||
purpose: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user