dialog movement fixed
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@@ -1,2 +1,3 @@
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// src/client/modes/general.rs
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pub mod navigation;
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pub mod dialog;
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71
client/src/modes/general/dialog.rs
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71
client/src/modes/general/dialog.rs
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@@ -0,0 +1,71 @@
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// src/modes/general/dialog.rs
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use crossterm::event::{Event, KeyCode, KeyEvent};
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use crate::config::binds::config::Config;
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use crate::state::state::AppState;
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use crate::modes::handlers::event::EventOutcome; // Use EventOutcome from event handler
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/// Handles key events specifically when a dialog is active.
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/// Returns Some(Result<EventOutcome, Error>) if the event was handled (consumed),
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/// otherwise returns None.
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pub async fn handle_dialog_event(
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event: &Event,
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config: &Config,
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app_state: &mut AppState,
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) -> Option<Result<EventOutcome, Box<dyn std::error::Error>>> {
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if let Event::Key(key) = event {
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// Always allow Esc to dismiss
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if key.code == KeyCode::Esc {
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app_state.hide_dialog();
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return Some(Ok(EventOutcome::Ok("Dialog dismissed".to_string())));
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}
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// Check general bindings for dialog actions
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if let Some(action) = config.get_general_action(key.code, key.modifiers) {
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match action {
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"move_up" | "previous_option" => {
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let current_index = app_state.ui.dialog.dialog_active_button_index;
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let num_buttons = app_state.ui.dialog.dialog_buttons.len();
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if num_buttons > 0 && current_index < num_buttons - 1 {
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app_state.ui.dialog.dialog_active_button_index += 1;
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}
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return Some(Ok(EventOutcome::Ok(String::new())));
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}
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"move_down" | "next_option" => {
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let current_index = app_state.ui.dialog.dialog_active_button_index;
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if current_index > 0 {
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app_state.ui.dialog.dialog_active_button_index -= 1;
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}
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return Some(Ok(EventOutcome::Ok(String::new())));
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}
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"select" => {
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let selected_index = app_state.ui.dialog.dialog_active_button_index;
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let selected_label = app_state.get_active_dialog_button_label().unwrap_or("").to_string();
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let mut message = format!("Dialog '{}' selected", selected_label);
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// --- Add specific actions based on button index or label ---
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if selected_label.eq_ignore_ascii_case("menu") {
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app_state.ui.show_login = false;
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app_state.ui.show_intro = true;
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// focus_outside_canvas is handled by hide_dialog
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message = "Returning to menu".to_string();
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} else if selected_label.eq_ignore_ascii_case("exit") {
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app_state.hide_dialog();
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return Some(Ok(EventOutcome::Exit("Exiting via dialog".to_string())));
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}
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// --- End specific actions ---
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app_state.hide_dialog(); // Hide dialog after processing selection
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return Some(Ok(EventOutcome::Ok(message))); // Consume event
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}
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_ => {} // Ignore other general actions when dialog is shown
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}
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}
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// If it was a key event but not handled above, consume it
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Some(Ok(EventOutcome::Ok(String::new())))
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} else {
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// If it wasn't a key event, consume it too while dialog is active
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Some(Ok(EventOutcome::Ok(String::new())))
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}
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}
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@@ -17,7 +17,7 @@ use crate::tui::functions::{intro, admin};
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use crate::modes::{
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common::command_mode,
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canvas::{edit, read_only, common_mode},
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general::navigation,
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general::{navigation, dialog},
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};
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use crate::config::binds::key_sequences::KeySequenceTracker;
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use crate::modes::handlers::mode_manager::{ModeManager, AppMode};
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@@ -72,58 +72,12 @@ impl EventHandler {
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let current_mode = ModeManager::derive_mode(app_state, self);
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app_state.update_mode(current_mode);
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// --- DIALOG MODALITY CHECK ---
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// --- DIALOG MODALITY ---
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// If a dialog is showing, intercept and handle ONLY dialog inputs.
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if app_state.ui.dialog.dialog_show {
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if let Event::Key(key) = event {
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// Always allow Esc to dismiss
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if key.code == KeyCode::Esc {
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app_state.hide_dialog();
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return Ok(EventOutcome::Ok("Dialog dismissed".to_string()));
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if let Some(dialog_result) = dialog::handle_dialog_event(&event, config, app_state).await {
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return dialog_result;
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}
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// Check general bindings for dialog actions
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if let Some(action) = config.get_general_action(key.code, key.modifiers) {
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match action {
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"move_down" | "move_right" => {
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let current_index = app_state.ui.dialog.dialog_active_button_index;
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let num_buttons = app_state.ui.dialog.dialog_buttons.len();
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if num_buttons > 0 && current_index < num_buttons - 1 {
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app_state.ui.dialog.dialog_active_button_index += 1;
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}
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return Ok(EventOutcome::Ok(String::new())); // Consume event
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}
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"move_up" | "move_left" => {
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let current_index = app_state.ui.dialog.dialog_active_button_index;
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if current_index > 0 {
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app_state.ui.dialog.dialog_active_button_index -= 1;
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}
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return Ok(EventOutcome::Ok(String::new())); // Consume event
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}
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"select" => {
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let selected_index = app_state.ui.dialog.dialog_active_button_index;
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let selected_label = app_state.get_active_dialog_button_label().unwrap_or("").to_string();
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let mut message = format!("Dialog '{}' selected", selected_label);
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// --- Add specific actions based on button index or label ---
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if selected_label.eq_ignore_ascii_case("menu") {
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app_state.ui.show_login = false;
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app_state.ui.show_intro = true;
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// focus_outside_canvas is handled by hide_dialog
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message = "Returning to menu".to_string();
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} else if selected_label.eq_ignore_ascii_case("exit") {
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app_state.hide_dialog();
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return Ok(EventOutcome::Exit("Exiting via dialog".to_string()));
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}
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// --- End specific actions ---
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app_state.hide_dialog(); // Hide dialog after processing selection
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return Ok(EventOutcome::Ok(message)); // Consume event
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}
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_ => {} // Ignore other general actions when dialog is shown
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}
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}
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}
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// If dialog is shown, consume any event not handled above
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return Ok(EventOutcome::Ok(String::new()));
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}
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// --- END DIALOG MODALITY CHECK ---
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