functions created and now working, lets move modes functions here now

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filipriec
2025-04-03 19:43:59 +02:00
parent 9bfac04c44
commit 07aeecbbfc
5 changed files with 563 additions and 0 deletions

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@@ -0,0 +1,292 @@
// src/functions/modes/read_only/auth_fun.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::auth::AuthState;
// --- Context-Specific Actions Handled Here ---
const CONTEXT_ACTIONS_LOGIN: &[&str] = &[
"move_up",
"move_down",
"move_first_line",
"move_last_line",
];
pub async fn handle_action(
action: &str,
auth_state: &mut AuthState,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn std::error::Error>> {
if CONTEXT_ACTIONS_LOGIN.contains(&action) {
// Delegate context-specific actions to the original handler
// (or implement the logic directly here if preferred)
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
)
.await
} else {
// Handle generic actions using the local execute_action
execute_action(
action,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await
}
}
// --- Generic Action Implementation (Copied and made private) ---
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
// Context actions are handled above
"move_up" | "move_down" | "move_first_line" | "move_last_line" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
// These form-specific actions don't apply to login
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!("Action '{}' not applicable in login context", action))
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
// Login fields often allow cursor at the very end for appending
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
// Original logic (prevents going one past the end):
// if !current_input.is_empty()
// && current_pos < current_input.len().saturating_sub(1)
// {
// let new_pos = current_pos + 1;
// state.set_current_cursor_pos(new_pos);
// *ideal_cursor_column = new_pos;
// }
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
// Allow cursor at end for login fields
let final_pos = new_pos.min(current_input.len());
// Original:
// let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
// Allow cursor at end for login fields
let max_valid_index = current_input.len();
// Original:
// let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string()) // Maybe clear msg?
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
// Allow cursor at end for login fields
let new_pos = current_input.len();
// Original:
// if !current_input.is_empty() {
// let new_pos = current_input.len().saturating_sub(1);
// state.set_current_cursor_pos(new_pos);
// *ideal_cursor_column = new_pos;
// } else {
// state.set_current_cursor_pos(0);
// *ideal_cursor_column = 0;
// }
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
}
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
// --- (Copy all find_* helper functions here too) ---
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() { return 0; }
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() { return current_pos; }
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type { pos += 1; }
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace { pos += 1; }
pos
}
fn find_next_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() { return 0; }
let next_start = find_next_word_start(text, current_pos);
// Allow end position for login
if next_start >= chars.len() { return chars.len(); }
// Original: if next_start >= chars.len() { return chars.len().saturating_sub(1); }
let mut pos = next_start;
let word_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == word_type { pos += 1; }
// Allow end position for login
pos.min(chars.len())
// Original: pos.saturating_sub(1).min(chars.len().saturating_sub(1))
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 { return 0; }
// Allow end position for login
let mut pos = current_pos.min(len);
// Original: let mut pos = current_pos.min(len.saturating_sub(1));
// Handle case where cursor is already at the end
if pos == len { return len; }
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type { pos += 1; }
// Allow end position for login
return pos;
// Original: return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
// Allow end position for login
if pos >= len { return len; }
// Original: if pos >= len { return len.saturating_sub(1); }
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type { pos += 1; }
// Allow end position for login
pos.min(len)
// Original: pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 { return 0; }
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace { pos -= 1; }
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { pos -= 1; }
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace { 0 } else { pos }
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 { return 0; }
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace { pos -= 1; }
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace { return 0; }
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace { return 0; } // End of the first word is pos 0
let word_type = get_char_type(chars[pos]);
// Find the start of the word the cursor is in or just passed
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { pos -= 1; }
// Now pos is at the start of that word. We need the end of the *previous* word.
// Skip backwards over any whitespace before this word.
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace { pos -= 1; }
// If we are at the beginning, return 0
if pos == 0 { return 0; }
// Now pos is at the end of the previous word.
pos - 1
}