different structure of the library
This commit is contained in:
195
canvas/src/autocomplete/gui.rs
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195
canvas/src/autocomplete/gui.rs
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// canvas/src/autocomplete/gui.rs
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#[cfg(feature = "gui")]
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use ratatui::{
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layout::{Alignment, Rect},
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style::{Modifier, Style},
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widgets::{Block, Borders, List, ListItem, ListState, Paragraph},
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Frame,
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};
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use crate::autocomplete::AutocompleteState;
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#[cfg(feature = "gui")]
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use crate::canvas::theme::CanvasTheme;
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#[cfg(feature = "gui")]
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use unicode_width::UnicodeWidthStr;
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/// Render autocomplete dropdown - call this AFTER rendering canvas
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#[cfg(feature = "gui")]
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pub fn render_autocomplete_dropdown<T: CanvasTheme>(
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f: &mut Frame,
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frame_area: Rect,
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input_rect: Rect,
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theme: &T,
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autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
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) {
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if !autocomplete_state.is_active {
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return;
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}
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if autocomplete_state.is_loading {
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render_loading_indicator(f, frame_area, input_rect, theme);
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} else if !autocomplete_state.suggestions.is_empty() {
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render_suggestions_dropdown(f, frame_area, input_rect, theme, autocomplete_state);
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}
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}
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/// Show loading spinner/text
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#[cfg(feature = "gui")]
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fn render_loading_indicator<T: CanvasTheme>(
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f: &mut Frame,
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frame_area: Rect,
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input_rect: Rect,
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theme: &T,
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) {
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let loading_text = "Loading suggestions...";
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let loading_width = loading_text.width() as u16 + 4; // +4 for borders and padding
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let loading_height = 3;
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let dropdown_area = calculate_dropdown_position(
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input_rect,
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frame_area,
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loading_width,
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loading_height,
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);
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let loading_block = Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default().fg(theme.accent()))
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.style(Style::default().bg(theme.bg()));
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let loading_paragraph = Paragraph::new(loading_text)
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.block(loading_block)
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.style(Style::default().fg(theme.fg()))
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.alignment(Alignment::Center);
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f.render_widget(loading_paragraph, dropdown_area);
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}
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/// Show actual suggestions list
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#[cfg(feature = "gui")]
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fn render_suggestions_dropdown<T: CanvasTheme>(
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f: &mut Frame,
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frame_area: Rect,
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input_rect: Rect,
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theme: &T,
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autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
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) {
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let display_texts: Vec<&str> = autocomplete_state.suggestions
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.iter()
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.map(|item| item.display_text.as_str())
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.collect();
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let dropdown_dimensions = calculate_dropdown_dimensions(&display_texts);
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let dropdown_area = calculate_dropdown_position(
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input_rect,
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frame_area,
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dropdown_dimensions.width,
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dropdown_dimensions.height,
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);
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// Background
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let dropdown_block = Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default().fg(theme.accent()))
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.style(Style::default().bg(theme.bg()));
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// List items
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let items = create_suggestion_list_items(
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&display_texts,
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autocomplete_state.selected_index,
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dropdown_dimensions.width,
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theme,
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);
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let list = List::new(items).block(dropdown_block);
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let mut list_state = ListState::default();
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list_state.select(autocomplete_state.selected_index);
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f.render_stateful_widget(list, dropdown_area, &mut list_state);
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}
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/// Calculate dropdown size based on suggestions
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#[cfg(feature = "gui")]
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fn calculate_dropdown_dimensions(display_texts: &[&str]) -> DropdownDimensions {
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let max_width = display_texts
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.iter()
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.map(|text| text.width())
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.max()
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.unwrap_or(0) as u16;
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let horizontal_padding = 4; // borders + padding
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let width = (max_width + horizontal_padding).max(12);
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let height = (display_texts.len() as u16).min(8) + 2; // max 8 visible items + borders
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DropdownDimensions { width, height }
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}
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/// Position dropdown to stay in bounds
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#[cfg(feature = "gui")]
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fn calculate_dropdown_position(
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input_rect: Rect,
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frame_area: Rect,
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dropdown_width: u16,
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dropdown_height: u16,
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) -> Rect {
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let mut dropdown_area = Rect {
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x: input_rect.x,
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y: input_rect.y + 1, // below input field
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width: dropdown_width,
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height: dropdown_height,
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};
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// Keep in bounds
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if dropdown_area.bottom() > frame_area.height {
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dropdown_area.y = input_rect.y.saturating_sub(dropdown_height);
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}
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if dropdown_area.right() > frame_area.width {
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dropdown_area.x = frame_area.width.saturating_sub(dropdown_width);
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}
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dropdown_area.x = dropdown_area.x.max(0);
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dropdown_area.y = dropdown_area.y.max(0);
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dropdown_area
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}
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/// Create styled list items
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#[cfg(feature = "gui")]
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fn create_suggestion_list_items<'a, T: CanvasTheme>(
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display_texts: &'a [&'a str],
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selected_index: Option<usize>,
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dropdown_width: u16,
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theme: &T,
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) -> Vec<ListItem<'a>> {
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let horizontal_padding = 4;
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let available_width = dropdown_width.saturating_sub(horizontal_padding);
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display_texts
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.iter()
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.enumerate()
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.map(|(i, text)| {
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let is_selected = selected_index == Some(i);
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let text_width = text.width() as u16;
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let padding_needed = available_width.saturating_sub(text_width);
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let padded_text = format!("{}{}", text, " ".repeat(padding_needed as usize));
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ListItem::new(padded_text).style(if is_selected {
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Style::default()
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.fg(theme.bg())
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.bg(theme.highlight())
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.add_modifier(Modifier::BOLD)
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} else {
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Style::default().fg(theme.fg()).bg(theme.bg())
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})
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})
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.collect()
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}
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/// Helper struct for dropdown dimensions
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#[cfg(feature = "gui")]
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struct DropdownDimensions {
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width: u16,
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height: u16,
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}
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8
canvas/src/autocomplete/mod.rs
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8
canvas/src/autocomplete/mod.rs
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@@ -0,0 +1,8 @@
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// src/autocomplete/mod.rs
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pub mod types;
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pub mod gui;
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pub mod state; // Add this line
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// Re-export autocomplete types
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pub use types::{SuggestionItem, AutocompleteState};
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pub use state::AutocompleteCanvasState; // Add this line
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96
canvas/src/autocomplete/state.rs
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96
canvas/src/autocomplete/state.rs
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@@ -0,0 +1,96 @@
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// canvas/src/state.rs
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use crate::canvas::state::CanvasState;
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/// OPTIONAL extension trait for states that want rich autocomplete functionality.
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/// Only implement this if you need the new autocomplete features.
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pub trait AutocompleteCanvasState: CanvasState {
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/// Associated type for suggestion data (e.g., Hit, String, CustomType)
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type SuggestionData: Clone + Send + 'static;
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/// Check if a field supports autocomplete
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fn supports_autocomplete(&self, _field_index: usize) -> bool {
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false // Default: no autocomplete support
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}
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/// Get autocomplete state (read-only)
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fn autocomplete_state(&self) -> Option<&crate::autocomplete::AutocompleteState<Self::SuggestionData>> {
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None // Default: no autocomplete state
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}
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/// Get autocomplete state (mutable)
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fn autocomplete_state_mut(&mut self) -> Option<&mut crate::autocomplete::AutocompleteState<Self::SuggestionData>> {
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None // Default: no autocomplete state
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}
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/// CLIENT API: Activate autocomplete for current field
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fn activate_autocomplete(&mut self) {
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let current_field = self.current_field(); // Get field first
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if let Some(state) = self.autocomplete_state_mut() {
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state.activate(current_field); // Then use it
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}
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}
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/// CLIENT API: Deactivate autocomplete
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fn deactivate_autocomplete(&mut self) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.deactivate();
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}
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}
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/// CLIENT API: Set suggestions (called after async fetch completes)
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fn set_autocomplete_suggestions(&mut self, suggestions: Vec<crate::autocomplete::SuggestionItem<Self::SuggestionData>>) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.set_suggestions(suggestions);
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}
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}
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/// CLIENT API: Set loading state
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fn set_autocomplete_loading(&mut self, loading: bool) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.is_loading = loading;
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}
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}
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/// Check if autocomplete is currently active
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fn is_autocomplete_active(&self) -> bool {
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self.autocomplete_state()
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.map(|state| state.is_active)
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.unwrap_or(false)
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}
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/// Check if autocomplete is ready for interaction
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fn is_autocomplete_ready(&self) -> bool {
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self.autocomplete_state()
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.map(|state| state.is_ready())
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.unwrap_or(false)
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}
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/// INTERNAL: Apply selected autocomplete value to current field
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fn apply_autocomplete_selection(&mut self) -> Option<String> {
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// First, get the selected value and display text (if any)
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let selection_info = if let Some(state) = self.autocomplete_state() {
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state.get_selected().map(|selected| {
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(selected.value_to_store.clone(), selected.display_text.clone())
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})
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} else {
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None
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};
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// Apply the selection if we have one
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if let Some((value, display)) = selection_info {
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// Apply the value to current field
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*self.get_current_input_mut() = value;
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self.set_has_unsaved_changes(true);
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// Deactivate autocomplete
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if let Some(state_mut) = self.autocomplete_state_mut() {
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state_mut.deactivate();
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}
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Some(format!("Selected: {}", display))
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} else {
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None
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}
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}
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}
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126
canvas/src/autocomplete/types.rs
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126
canvas/src/autocomplete/types.rs
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@@ -0,0 +1,126 @@
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// canvas/src/autocomplete.rs
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/// Generic suggestion item that clients push to canvas
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#[derive(Debug, Clone)]
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pub struct SuggestionItem<T> {
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/// The underlying data (client-specific, e.g., Hit, String, etc.)
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pub data: T,
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/// Text to display in the dropdown
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pub display_text: String,
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/// Value to store in the form field when selected
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pub value_to_store: String,
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}
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impl<T> SuggestionItem<T> {
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pub fn new(data: T, display_text: String, value_to_store: String) -> Self {
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Self {
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data,
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display_text,
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value_to_store,
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}
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}
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/// Convenience constructor for simple string suggestions
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pub fn simple(data: T, text: String) -> Self {
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Self {
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data,
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display_text: text.clone(),
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value_to_store: text,
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}
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}
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}
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/// Autocomplete state managed by canvas
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#[derive(Debug, Clone)]
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pub struct AutocompleteState<T> {
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/// Whether autocomplete is currently active/visible
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pub is_active: bool,
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/// Whether suggestions are being loaded (for spinner/loading indicator)
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pub is_loading: bool,
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/// Current suggestions to display
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pub suggestions: Vec<SuggestionItem<T>>,
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/// Currently selected suggestion index
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pub selected_index: Option<usize>,
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/// Field index that triggered autocomplete (for context)
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pub active_field: Option<usize>,
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}
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impl<T> Default for AutocompleteState<T> {
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fn default() -> Self {
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Self {
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is_active: false,
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is_loading: false,
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suggestions: Vec::new(),
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selected_index: None,
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active_field: None,
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}
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}
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}
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impl<T> AutocompleteState<T> {
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pub fn new() -> Self {
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Self::default()
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}
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/// Activate autocomplete for a specific field
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pub fn activate(&mut self, field_index: usize) {
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self.is_active = true;
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self.active_field = Some(field_index);
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self.selected_index = None;
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self.suggestions.clear();
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self.is_loading = true;
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}
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/// Deactivate autocomplete and clear state
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pub fn deactivate(&mut self) {
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self.is_active = false;
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self.is_loading = false;
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self.suggestions.clear();
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self.selected_index = None;
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self.active_field = None;
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}
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/// Set suggestions and stop loading
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pub fn set_suggestions(&mut self, suggestions: Vec<SuggestionItem<T>>) {
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self.suggestions = suggestions;
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self.is_loading = false;
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self.selected_index = if self.suggestions.is_empty() {
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None
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} else {
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Some(0)
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};
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}
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/// Move selection down
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pub fn select_next(&mut self) {
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if !self.suggestions.is_empty() {
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let current = self.selected_index.unwrap_or(0);
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self.selected_index = Some((current + 1) % self.suggestions.len());
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}
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}
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/// Move selection up
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pub fn select_previous(&mut self) {
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if !self.suggestions.is_empty() {
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let current = self.selected_index.unwrap_or(0);
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self.selected_index = Some(
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if current == 0 {
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self.suggestions.len() - 1
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} else {
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current - 1
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}
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);
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}
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}
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/// Get currently selected suggestion
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pub fn get_selected(&self) -> Option<&SuggestionItem<T>> {
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self.selected_index
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.and_then(|idx| self.suggestions.get(idx))
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}
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/// Check if autocomplete is ready for interaction (active and has suggestions)
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pub fn is_ready(&self) -> bool {
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self.is_active && !self.suggestions.is_empty() && !self.is_loading
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}
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}
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Block a user