add_table now ported to the canvas library also
This commit is contained in:
@@ -3,8 +3,7 @@ use crate::config::colors::themes::Theme;
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use crate::state::app::highlight::HighlightState;
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use crate::state::app::state::AppState;
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use crate::state::pages::add_table::{AddTableFocus, AddTableState};
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use crate::state::pages::canvas_state::CanvasState;
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// use crate::state::pages::add_table::{ColumnDefinition, LinkDefinition}; // Not directly used here
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use canvas::canvas::{render_canvas, CanvasState, HighlightState as CanvasHighlightState}; // Use canvas library
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Modifier, Style},
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@@ -12,16 +11,24 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table},
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Frame,
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};
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use crate::components::handlers::canvas::render_canvas;
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use crate::components::common::dialog;
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// Helper function to convert between HighlightState types
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fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
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match local {
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HighlightState::Off => CanvasHighlightState::Off,
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HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
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HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
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}
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}
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/// Renders the Add New Table page layout, structuring the display of table information,
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/// input fields, and action buttons. Adapts layout based on terminal width.
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pub fn render_add_table(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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app_state: &AppState, // Currently unused, might be needed later
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app_state: &AppState,
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add_table_state: &mut AddTableState,
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is_edit_mode: bool, // Determines if canvas inputs are in edit mode
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highlight_state: &HighlightState, // For text highlighting in canvas
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@@ -349,17 +356,15 @@ pub fn render_add_table(
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&mut add_table_state.column_table_state,
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);
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// --- Canvas Rendering (Column Definition Input) ---
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// --- Canvas Rendering (Column Definition Input) - USING CANVAS LIBRARY ---
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let canvas_highlight_state = convert_highlight_state(highlight_state);
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let _active_field_rect = render_canvas(
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f,
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canvas_area,
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add_table_state,
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&add_table_state.fields(),
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&add_table_state.current_field(),
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&add_table_state.inputs(),
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theme,
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add_table_state, // AddTableState implements CanvasState
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theme, // Theme implements CanvasTheme
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is_edit_mode && focus_on_canvas_inputs,
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highlight_state,
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&canvas_highlight_state,
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);
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// --- Button Style Helpers ---
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@@ -557,7 +562,7 @@ pub fn render_add_table(
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// --- DIALOG ---
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// Render the dialog overlay if it's active
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if app_state.ui.dialog.dialog_show { // Use the passed-in app_state
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if app_state.ui.dialog.dialog_show {
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dialog::render_dialog(
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f,
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f.area(), // Render over the whole frame area
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@@ -1,7 +1,7 @@
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// src/functions/modes/edit/add_table_e.rs
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use crate::state::pages::add_table::AddTableState;
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use crate::state::pages::canvas_state::CanvasState; // Use trait
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use crossterm::event::{KeyCode, KeyEvent};
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use canvas::canvas::CanvasState;
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use anyhow::Result;
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#[derive(PartialEq)]
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@@ -1,8 +1,8 @@
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// src/functions/modes/read_only/add_table_ro.rs
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use crate::config::binds::key_sequences::KeySequenceTracker;
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use crate::state::pages::add_table::AddTableState;
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use crate::state::pages::canvas_state::CanvasState;
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use crate::state::app::state::AppState;
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use canvas::canvas::CanvasState;
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use anyhow::Result;
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// Re-use word navigation helpers if they are public or move them to a common module
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@@ -348,10 +348,10 @@ pub async fn handle_edit_event(
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)
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.await?
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} else if app_state.ui.show_add_table {
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// FIX: Pass &mut event_handler.ideal_cursor_column
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add_table_e::execute_edit_action(
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action_str,
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// NEW: Use unified canvas handler instead of add_table_e::execute_edit_action
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handle_canvas_state_edit(
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key,
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config,
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&mut admin_state.add_table_state,
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&mut event_handler.ideal_cursor_column,
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)
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@@ -399,10 +399,10 @@ pub async fn handle_edit_event(
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)
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.await?
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} else if app_state.ui.show_add_table {
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// FIX: Pass &mut event_handler.ideal_cursor_column
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add_table_e::execute_edit_action(
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"insert_char",
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// NEW: Use unified canvas handler instead of add_table_e::execute_edit_action
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handle_canvas_state_edit(
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key,
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config,
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&mut admin_state.add_table_state,
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&mut event_handler.ideal_cursor_column,
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)
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@@ -1,5 +1,5 @@
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// src/state/pages/add_table.rs
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use crate::state::pages::canvas_state::CanvasState;
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use canvas::canvas::{CanvasState, ActionContext, CanvasAction}; // External library
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use ratatui::widgets::TableState;
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use serde::{Deserialize, Serialize};
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@@ -67,7 +67,6 @@ pub struct AddTableState {
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impl Default for AddTableState {
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fn default() -> Self {
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// Initialize with some dummy data for demonstration
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AddTableState {
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profile_name: "default".to_string(),
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table_name: String::new(),
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@@ -92,16 +91,91 @@ impl Default for AddTableState {
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impl AddTableState {
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pub const INPUT_FIELD_COUNT: usize = 3;
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/// Helper method to add a column from current inputs
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pub fn add_column_from_inputs(&mut self) -> Option<String> {
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if self.column_name_input.trim().is_empty() || self.column_type_input.trim().is_empty() {
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return Some("Both column name and type are required".to_string());
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}
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// Check for duplicate column names
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if self.columns.iter().any(|col| col.name == self.column_name_input.trim()) {
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return Some("Column name already exists".to_string());
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}
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// Add the column
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self.columns.push(ColumnDefinition {
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name: self.column_name_input.trim().to_string(),
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data_type: self.column_type_input.trim().to_string(),
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selected: false,
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});
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// Clear inputs and reset focus to column name for next entry
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self.column_name_input.clear();
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self.column_type_input.clear();
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self.column_name_cursor_pos = 0;
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self.column_type_cursor_pos = 0;
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self.current_focus = AddTableFocus::InputColumnName;
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self.last_canvas_field = 1;
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self.has_unsaved_changes = true;
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Some(format!("Column '{}' added successfully", self.columns.last().unwrap().name))
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}
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/// Helper method to delete selected items
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pub fn delete_selected_items(&mut self) -> Option<String> {
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let mut deleted_items = Vec::new();
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// Remove selected columns
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let initial_column_count = self.columns.len();
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self.columns.retain(|col| {
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if col.selected {
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deleted_items.push(format!("column '{}'", col.name));
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false
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} else {
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true
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}
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});
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// Remove selected indexes
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let initial_index_count = self.indexes.len();
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self.indexes.retain(|idx| {
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if idx.selected {
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deleted_items.push(format!("index '{}'", idx.name));
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false
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} else {
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true
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}
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});
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// Remove selected links
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let initial_link_count = self.links.len();
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self.links.retain(|link| {
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if link.selected {
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deleted_items.push(format!("link to '{}'", link.linked_table_name));
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false
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} else {
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true
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}
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});
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if deleted_items.is_empty() {
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Some("No items selected for deletion".to_string())
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} else {
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self.has_unsaved_changes = true;
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Some(format!("Deleted: {}", deleted_items.join(", ")))
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}
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}
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}
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// Implement CanvasState for the input fields
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// Implement external library's CanvasState for AddTableState
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impl CanvasState for AddTableState {
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fn current_field(&self) -> usize {
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match self.current_focus {
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AddTableFocus::InputTableName => 0,
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AddTableFocus::InputColumnName => 1,
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AddTableFocus::InputColumnType => 2,
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// If focus is elsewhere, default to the first field for canvas rendering logic
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// If focus is elsewhere, return the last canvas field used
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_ => self.last_canvas_field,
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}
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}
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@@ -115,37 +189,6 @@ impl CanvasState for AddTableState {
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}
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn inputs(&self) -> Vec<&String> {
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vec![&self.table_name_input, &self.column_name_input, &self.column_type_input]
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddTableFocus::InputTableName => &self.table_name_input,
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AddTableFocus::InputColumnName => &self.column_name_input,
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AddTableFocus::InputColumnType => &self.column_type_input,
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_ => "", // Should not happen if called correctly
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddTableFocus::InputTableName => &mut self.table_name_input,
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AddTableFocus::InputColumnName => &mut self.column_name_input,
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AddTableFocus::InputColumnType => &mut self.column_type_input,
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_ => &mut self.table_name_input,
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}
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}
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fn fields(&self) -> Vec<&str> {
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// These must match the order used in render_add_table
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vec!["Table name", "Name", "Type"]
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}
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fn set_current_field(&mut self, index: usize) {
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// Update both current focus and last canvas field
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self.current_focus = match index {
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@@ -174,17 +217,84 @@ impl CanvasState for AddTableState {
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}
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddTableFocus::InputTableName => &self.table_name_input,
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AddTableFocus::InputColumnName => &self.column_name_input,
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AddTableFocus::InputColumnType => &self.column_type_input,
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_ => "", // Should not happen if called correctly
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddTableFocus::InputTableName => &mut self.table_name_input,
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AddTableFocus::InputColumnName => &mut self.column_name_input,
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AddTableFocus::InputColumnType => &mut self.column_type_input,
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_ => &mut self.table_name_input, // Fallback
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}
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}
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fn inputs(&self) -> Vec<&String> {
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vec![&self.table_name_input, &self.column_name_input, &self.column_type_input]
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}
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fn fields(&self) -> Vec<&str> {
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// These must match the order used in render_add_table
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vec!["Table name", "Name", "Type"]
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_unsaved_changes = changed;
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}
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// --- Autocomplete Support (Not needed for this form yet) ---
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fn get_suggestions(&self) -> Option<&[String]> {
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None
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}
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fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
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match action {
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// Handle adding column when user presses Enter on the Add button or uses specific action
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CanvasAction::Custom(action_str) if action_str == "add_column" => {
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self.add_column_from_inputs()
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}
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fn get_selected_suggestion_index(&self) -> Option<usize> {
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None
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// Handle table saving
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CanvasAction::Custom(action_str) if action_str == "save_table" => {
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if self.table_name_input.trim().is_empty() {
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Some("Table name is required".to_string())
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} else if self.columns.is_empty() {
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Some("At least one column is required".to_string())
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} else {
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Some(format!("Saving table: {}", self.table_name_input))
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}
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}
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// Handle deleting selected items
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CanvasAction::Custom(action_str) if action_str == "delete_selected" => {
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self.delete_selected_items()
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}
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// Handle canceling (clear form)
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CanvasAction::Custom(action_str) if action_str == "cancel" => {
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// Reset to defaults but keep profile_name
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let profile = self.profile_name.clone();
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*self = Self::default();
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self.profile_name = profile;
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Some("Form cleared".to_string())
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}
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// Custom validation when moving between fields
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CanvasAction::NextField => {
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// When leaving table name field, update the table_name for display
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if self.current_field() == 0 && !self.table_name_input.trim().is_empty() {
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self.table_name = self.table_name_input.trim().to_string();
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}
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None // Let canvas library handle the normal field movement
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}
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// Let canvas library handle everything else
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_ => None,
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}
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}
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}
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